bzr branch
http://9ix.org/bzr/ld27
3
by Josh C
map loading, super basic movement |
1 |
<?xml version="1.0" encoding="UTF-8"?> |
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<map version="1.0" orientation="orthogonal" width="100" height="100" tilewidth="16" tileheight="16"> |
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<tileset firstgid="1" name="tiles-tiled" tilewidth="16" tileheight="16"> |
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<image source="tiles-tiled.png" width="48" height="16"/> |
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4
by Josh C
switch mazes |
5 |
<tile id="0"> |
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<properties> |
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<property name="solid" value="true"/> |
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</properties> |
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</tile> |
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3
by Josh C
map loading, super basic movement |
10 |
<tile id="1"> |
11 |
<properties> |
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<property name="solid" value="true"/> |
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</properties> |
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</tile> |
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9
by Josh C
3rd maze... reverse |
15 |
<tile id="2"> |
16 |
<properties> |
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17 |
<property name="solid" value="true"/> |
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18 |
</properties> |
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</tile> |
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3
by Josh C
map loading, super basic movement |
20 |
</tileset> |
11
by Josh C
more map |
21 |
<layer name="bg" width="100" height="100" visible="0"> |
3
by Josh C
map loading, super basic movement |
22 |
<data encoding="base64" compression="zlib"> |
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eJztwwEJAAAMBKGD7995sBwKrpqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqvoP5Tp1MQ== |
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</data> |
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25 |
</layer> |
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11
by Josh C
more map |
26 |
<layer name="bg2" width="100" height="100" visible="0"> |
9
by Josh C
3rd maze... reverse |
27 |
<data encoding="base64" compression="zlib"> |
28 |
eJztwwEJAAAMBKH7/qUHy6Hgqqmqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqv8AX0MnEQ== |
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29 |
</data> |
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30 |
</layer> |
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4
by Josh C
switch mazes |
31 |
<layer name="maze1" width="100" height="100"> |
9
by Josh C
3rd maze... reverse |
32 |
<properties> |
33 |
<property name="moveMod" value="1"/> |
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34 |
</properties> |
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3
by Josh C
map loading, super basic movement |
35 |
<data encoding="base64" compression="zlib"> |
12
by Josh C
... more maze (and darker fade, and no collision during debug) |
36 |
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11
by Josh C
more map |
37 |
</data> |
38 |
</layer> |
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39 |
<layer name="maze2" width="100" height="100"> |
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40 |
<properties> |
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41 |
<property name="moveMod" value="1"/> |
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42 |
</properties> |
|
43 |
<data encoding="base64" compression="zlib"> |
|
12
by Josh C
... more maze (and darker fade, and no collision during debug) |
44 |
eJztlkuuwyAMRdP9b/qps6cK4r99E+6RGBSM+ZwC+VzX9WGBKh68/bpzdo5pybWKpQ/66M7ZOSaaj+l713Mvv9nHE6EPLH7X0XUG6WPNykdWrrt6rY/pOz7j7o/kRvOBSOVbTB926AOLaR+ROmt/+pBzTvqYfret73n2NwGaD0ROPh+I0AcW9IHFaT4Qi3aeURB9oGM9H1H3mnHoQ18fyU0fMp0+tDGdPqbfDu07cYqPOyzxWftIH3vow1Zn7U8fvpgTfGTV/2+ver8qfUTnsQPBhwTPR58PDd4c0X1A8jEVn5mDPuLxmTnowx6vbffk6fQR+eZ4UkGdu4fof6aDyvNRwek+MmMyoA9MH963IpKv4959qg9NnLduEvrA4u7cdHzzWDnBR0ZMFysfkb1f5ZouEif5mIY+sHiLD++3JNLavrzBh6XvLh/KW0EfWNAHFvSBxVt8RO5rtKLZAxQi5+MtIK2fPrDWTx9Y66cPrPVPv7UI7zqiD2/fSNzu+ywaa5mDNU819EEfd/X0keujao9P9qF9D+kjn52PVVxmHUqs1NYNfdAHUqzU1g190AdSrNTWDX3QB1Ks1NYNfdAHUqzU1g19vN/HquzG1tRVxkpt3WT7qCLqw5p7Cq2PXd8u6EPXtwvLWPRRD33o+nZxmg8We6mgMreH6rlkfSfSR11++thDH7N37m/d6nfmmE/x0TWWVJc9FzQfWf+hDOhD7kcfvXd0lg/vOqx5o++JNf+uLotuH9G5eHxYQPex+7/dxVjqLGNrYuiDPjKZ9OHZy+z3w/uGRfNmr8+a1zuWJq+lHQn6wALRh+euuIM+8t5zbY6nFu36rL+nfXj7RuK0sbuYrD2iD1ssfej7RuK0sQg+LON33LnRukj/jHyWPYn4qGLqLKziKsaQctDHPo4+6IMFq/wBu+IH5Q== |
3
by Josh C
map loading, super basic movement |
45 |
</data> |
46 |
</layer> |
|
12
by Josh C
... more maze (and darker fade, and no collision during debug) |
47 |
<layer name="maze3" width="100" height="100" visible="0"> |
9
by Josh C
3rd maze... reverse |
48 |
<properties> |
49 |
<property name="moveMod" value="-1"/> |
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50 |
</properties> |
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51 |
<data encoding="base64" compression="zlib"> |
|
12
by Josh C
... more maze (and darker fade, and no collision during debug) |
52 |
eJztl8uO4zAMBAPk//95T3sJ4hEfTbIZdQHCwDZJSa5I8rxfr9dbjardTOX8vbXlQz7YYPcxvXd278sbfPwi8sGF1cfkepWPuflnfUzv/Yjf3tO8LHFoED62IB9cyAcXaB/IfdPST2TczFT4QI3j1I98xHMj4zj1Ix+xelmqfLB91/41V8+8vDFetD7ssZEYL/Jhj43EeJEPW6zOczzywUWFD+T3xqmfyLiZQfuoAOFjU7PM/9v9LT62Ix9cyAcX8jFP5xmFOuN+3UdXDCIP5Zm5Wd4BIgaRZx3zVuSDC/ng4jS398ffaB1U3vTejjoXJmtMnHlWqtZa1e+zen14ud0HMgaBfPD72LDvI/fiDT4y9Sq4fX1k6lWQ8cH2zWMZ7+e9TL0KEHWfanS9awvywe8jW48V+eBCPriQD666W33oPJ9DPuRjqq584Ljdx6+2p3fAwk3fVxO1vciHfDDVra7txbvnTu//nefKBE/v3Jrbxbe+POfzX2OVDz9ZH97aU2z2gYiNxFeS9WHZi7v/R7jZR/Sepyaixq3nR6cPnefnOPnIIR/ywRR7etaNfMgHU+zpWTcdPhD58mHLtdxD5MuHLddyrzM/Ulc+6vIjdX/dx7dmzfcgH7E4RH7VWvLWqUY+5COSLx+23GzfmVidH7E4RP7tPtTOrYLM+uigYyyRPuSDqw/54Opj2kfXPmy5Ru/7W31U9Z+5zvYXrSkfmHHIx7n/zHW2v//3tn3vouZxqhs5P7zPmelcH5Ya1etBPnw15EM+mNhwfmTbaR5MsH9fVffHhnxwIR9ceHzc2jqZPvM2/F67+5OPZ+SDCxYfN7fPd9HJxJm1CfngQj64mPKhxtP+AegWFa8= |
11
by Josh C
more map |
53 |
</data> |
54 |
</layer> |
|
12
by Josh C
... more maze (and darker fade, and no collision during debug) |
55 |
<objectgroup name="Object Layer 1" width="100" height="100"> |
9
by Josh C
3rd maze... reverse |
56 |
<object name="Player" x="256" y="416" width="32" height="32"> |
3
by Josh C
map loading, super basic movement |
57 |
<properties> |
58 |
<property name="_the" value="player"/> |
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59 |
</properties> |
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60 |
</object> |
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7
by Josh C
more maze |
61 |
<object name="Goal" x="1120" y="1248" width="32" height="32"> |
62 |
<properties> |
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63 |
<property name="_the" value="goal"/> |
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</properties> |
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65 |
</object> |
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3
by Josh C
map loading, super basic movement |
66 |
</objectgroup> |
67 |
</map> |