/ld27

To get this branch, use:
bzr branch http://9ix.org/bzr/ld27
3 by Josh C
map loading, super basic movement
1
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="100" height="100" tilewidth="16" tileheight="16">
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 <tileset firstgid="1" name="tiles-tiled" tilewidth="16" tileheight="16">
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  <image source="tiles-tiled.png" width="48" height="16"/>
4 by Josh C
switch mazes
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  <tile id="0">
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   <properties>
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    <property name="solid" value="true"/>
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   </properties>
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  </tile>
3 by Josh C
map loading, super basic movement
10
  <tile id="1">
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   <properties>
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    <property name="solid" value="true"/>
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   </properties>
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  </tile>
9 by Josh C
3rd maze... reverse
15
  <tile id="2">
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   <properties>
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    <property name="solid" value="true"/>
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   </properties>
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  </tile>
3 by Josh C
map loading, super basic movement
20
 </tileset>
11 by Josh C
more map
21
 <layer name="bg" width="100" height="100" visible="0">
3 by Josh C
map loading, super basic movement
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  <data encoding="base64" compression="zlib">
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  </data>
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 </layer>
11 by Josh C
more map
26
 <layer name="bg2" width="100" height="100" visible="0">
9 by Josh C
3rd maze... reverse
27
  <data encoding="base64" compression="zlib">
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  </data>
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 </layer>
4 by Josh C
switch mazes
31
 <layer name="maze1" width="100" height="100">
9 by Josh C
3rd maze... reverse
32
  <properties>
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   <property name="moveMod" value="1"/>
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  </properties>
3 by Josh C
map loading, super basic movement
35
  <data encoding="base64" compression="zlib">
12 by Josh C
... more maze (and darker fade, and no collision during debug)
36
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11 by Josh C
more map
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  </data>
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 </layer>
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 <layer name="maze2" width="100" height="100">
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  <properties>
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   <property name="moveMod" value="1"/>
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  </properties>
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  <data encoding="base64" compression="zlib">
12 by Josh C
... more maze (and darker fade, and no collision during debug)
44
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3 by Josh C
map loading, super basic movement
45
  </data>
46
 </layer>
12 by Josh C
... more maze (and darker fade, and no collision during debug)
47
 <layer name="maze3" width="100" height="100" visible="0">
9 by Josh C
3rd maze... reverse
48
  <properties>
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   <property name="moveMod" value="-1"/>
50
  </properties>
51
  <data encoding="base64" compression="zlib">
12 by Josh C
... more maze (and darker fade, and no collision during debug)
52
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11 by Josh C
more map
53
  </data>
54
 </layer>
12 by Josh C
... more maze (and darker fade, and no collision during debug)
55
 <objectgroup name="Object Layer 1" width="100" height="100">
9 by Josh C
3rd maze... reverse
56
  <object name="Player" x="256" y="416" width="32" height="32">
3 by Josh C
map loading, super basic movement
57
   <properties>
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    <property name="_the" value="player"/>
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   </properties>
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  </object>
7 by Josh C
more maze
61
  <object name="Goal" x="1120" y="1248" width="32" height="32">
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   <properties>
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    <property name="_the" value="goal"/>
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   </properties>
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  </object>
3 by Josh C
map loading, super basic movement
66
 </objectgroup>
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</map>