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Inventory = Class:extend {
items = {},
had = {},
visible = true,
nitems = 0,
add = function(self, item)
self.items[item.name] = item
the.app.view:flash({0,255,0})
item.invTile.y = 10
item.invTile.x = 50 * self.nitems
self.nitems = self.nitems + 1
end,
remove = function(self, name)
self.had[name] = self.items[name]
self.items[name] = nil
self.nitems = self.nitems - 1
local newindex = 0
for _, item in pairs(self.items) do
item.invTile.x = 50 * newindex
newindex = newindex + 1
end
end,
draw = function(self)
for _, item in pairs(self.items) do
item.invTile:draw()
end
end
}
the.inventory = Inventory:new()
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