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Flower = Tile:extend{
image = 'data/flower32.png',
name = 'flower',
invTile = Tile:new{image = 'data/flower.png'},
onNew = function(self)
--print(self.x, self.y, self.width, self.height)
end,
onCollide = function(self, other, xOl, yOl)
if other == the.player then
the.inventory:add(self)
the.app.view:remove(self)
end
end
}
Fish = Sprite:extend{
name = 'fish',
invTile = Tile:new{image = 'data/fish.png'},
onNew = function(self)
--print(self.x, self.y, self.width, self.height)
end,
onCollide = function(self, other, xOl, yOl)
if other == the.player then
the.inventory:add(self)
the.app.view:remove(self)
end
end
}
Flag = Sprite:extend{
name = 'flag',
invTile = Tile:new{image = 'data/flag.png'},
onCollide = function(self, other, xOl, yOl)
if the.inventory.items['flower'] then
the.inventory:add(self)
--the.app.view:remove(self)
the.inventory:remove('flower')
end
self:displace(other)
end
}
Fairy = Sprite:extend{
name = 'fairy',
invTile = Tile:new{image = 'data/fairy.png'},
onCollide = function(self, other, xOl, yOl)
if the.inventory.items['cat'] then
the.inventory:add(self)
the.inventory:remove('cat')
end
self:displace(other)
end
}
Cat = Tile:extend{
image = 'data/cat.png',
name = 'cat',
invTile = Tile:new{image = 'data/cat48.png'},
onNew = function(self)
--print(self.x, self.y, self.width, self.height)
end,
onCollide = function(self, other, xOl, yOl)
if other == the.player then
the.inventory:add(self)
the.app.view:remove(self)
end
end
}
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