/ld26

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RealFairy = Tile:extend{
   image = 'data/realfairy.png',
   carryingPlayer = true,
   onUpdate = function (self, dt)
                 -- TODO: move player to self
                 if self.carryingPlayer then
                    the.player.x = self.x
                    the.player.y = self.y
                 end
              end
}