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Displacer = Fill:extend{
fill = {0, 255, 255},
visible = false,
onUpdate = function(self, dt)
self.visible = DEBUG and the.console.visible
end,
onCollide = function(self, other, xOl, yOl)
if other == the.player then --sanity check
self:displace(other)
end
end
}
MaybeDisplacer = Fill:extend{
fill = {0, 255, 255},
visible = false,
onUpdate = function(self, dt)
self.visible = DEBUG and the.console.visible
end,
onCollide = function(self, other, xOl, yOl)
--print('col')
if the.player.canMove then
self:displace(other)
end
end
}
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