/ld26

To get this branch, use:
bzr branch /bzr/ld26
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Player = Tile:extend {
   image = 'data/player-null.png',
   minY = 0, maxY = 600,
   onNew = function(self)
              the.player = self

              self.movementScale = self.height / 32
              --print(self.movementScale)

              --self.scale = self.scaleHeight / self.height
              --self.width = self.height * .826
              --self.width = self.width * self.scale
              --self:updateQuad()
           end,
   onStartFrame = function(self)
                     local ms = self.movementScale
                     if DEBUG and the.console.visible then
                        ms = ms * 4
                     end

                     if the.keys:pressed('up') then
                        self.velocity.y = -100 * ms
                     elseif the.keys:pressed('down') then
                        self.velocity.y = 100 * ms
                     else
                        self.velocity.y = 0
                     end

                     if the.keys:pressed('right') then
                        self.velocity.x = 100 * ms
                     elseif the.keys:pressed('left') then
                        self.velocity.x = -100 * ms
                     else
                        self.velocity.x = 0
                     end
                  end,
   onUpdate = function(self, dt)
                 self:collide(the.view)
              end,
   onEndFrame = function(self)
                   if self.y < self.minY then
                      self.y = self.minY
                   end
                   if self.y > self.maxY then
                      self.y = self.maxY
                   end
                end
}