/ld26

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bzr branch http://9ix.org/bzr/ld26
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Displacer = Fill:extend{
   fill = {0, 255, 255},
   visible = false,
   onUpdate = function(self, dt)
                self.visible = DEBUG and the.console.visible
             end,
   onCollide = function(self, other, xOl, yOl)
                 if other == the.player then --sanity check
                    self:displace(other)
                 end
              end
}