/ld26

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-04-27 18:35:29 UTC
  • Revision ID: josh@9ix.org-20130427183529-0lqp56qq6m0yocn1
levels hash, scale player

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              the.player = self
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              self.movementScale = self.height / 32
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              print(self.movementScale)
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              --self.scale = self.scaleHeight / self.height
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              --self.width = self.height * .826
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              --self:updateQuad()
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           end,
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   onStartFrame = function(self)
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                     local ms = self.movementScale
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                     if the.keys:pressed('up') then
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                        self.velocity.y = -100 * ms
 
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                        self.velocity.y = -100
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                     elseif the.keys:pressed('down') then
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                        self.velocity.y = 100 * ms
 
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                        self.velocity.y = 100
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                     else
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                        self.velocity.y = 0
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                     end
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                     if the.keys:pressed('right') then
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                        self.velocity.x = 100 * ms
 
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                        self.velocity.x = 100
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                     elseif the.keys:pressed('left') then
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                        self.velocity.x = -100 * ms
 
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                        self.velocity.x = -100
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                     else
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                        self.velocity.x = 0
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                     end