19
13
objects = function() return {
20
14
Tile:new{image = 'data/forest1-bg.png'},
21
Player:new{x = 200, y = 380,
22
minY = 330, maxY = 500,
23
image = 'data/forest1-player.png'},
15
Player:new{x = 200, y = 370, image = 'data/forest1-player.png'},
24
16
Tile:new{image = 'data/forest1-fg.png'}
28
objects = function() return {
29
Tile:new{image = 'data/foresthut-bg.png'},
30
Player:new{x = 745, y = 430,
31
image = 'data/forest1-player.png'},
32
Tile:new{image = 'data/foresthut-fg.png'}
36
20
objects = function() return {
37
21
Tile:new{image = 'data/shore-bg.png'},
38
Player:new{x = 145, y = 133,
39
minY = 133, maxY = 133,
40
image = 'data/shore-player.png'},
41
Tile:new{image = 'data/shore-fg.png'},
42
Transition:new{x = 10, y = 133, target = 'forest1',
43
targetX = 735, targetY = 370}
22
Player:new{x = 145, y = 133, image = 'data/shore-player.png'},
23
Tile:new{image = 'data/shore-fg.png'}
47
objects = function() return {
48
Tile:new{image = 'data/lake-bg.png'},
49
Player:new{x = 540, y = 266,
50
image = 'data/lake-player.png'},
55
-- objects = function() return {
56
-- Tile:new{image = 'data/village-bg.png'},
57
-- Player:new{x = 121, y = 440,
58
-- image = 'data/village-player.png'},
63
objects = function() return {
64
Tile:new{image = 'data/bridge-bg.png'},
65
Player:new{x = 121, y = 440,
66
image = 'data/bridge-player.png'},
67
Tile:new{image = 'data/bridge-fg.png'}
73
28
GameView = View:extend {
74
level = 'shore', --default level
75
29
onNew = function (self)
76
--print('loading level: '..self.level)
77
if not levels[self.level] then
78
error('no such level: '..self.level)
80
for _, obj in ipairs(levels[self.level].objects()) do
83
for _, obj in ipairs(svg_objects[self.level]) do
84
if not the.inventory.items[obj.name] then
89
self:add(the.inventory)
30
self:newLevel('forest1')
32
--self:loadLayers('data/map.lua')
93
33
--self.focus = the.player
94
34
--self:clampTo(self.map)
96
36
draw = function (self, x, y)
97
37
View.draw(self, x, y)
98
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
38
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
99
39
love.graphics.print('version:' .. VERSION, 20, 570)
101
41
onUpdate = function (self, dt)
42
if the.keys:justPressed('a') then
43
self:newLevel('forest1')
44
elseif the.keys:justPressed('b') then
45
self:newLevel('shore')
48
newLevel = function (self, level)
49
self.sprites = levels[level].objects()