/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to items.lua

  • Committer: Josh C
  • Date: 2013-04-27 17:14:03 UTC
  • Revision ID: josh@9ix.org-20130427171403-e713dceefjs4k2cn
show version

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
Flower = Tile:extend{
2
 
   image = 'data/flower32.png',
3
 
   name = 'flower',
4
 
   invTile = Tile:new{image = 'data/flower.png'},
5
 
   onNew = function(self)
6
 
              --print(self.x, self.y, self.width, self.height)
7
 
           end,
8
 
   onCollide = function(self, other, xOl, yOl)
9
 
                  if other == the.player then
10
 
                     the.inventory:add(self)
11
 
                     the.app.view:remove(self)
12
 
                  end
13
 
               end
14
 
}
15
 
 
16
 
Fish = Sprite:extend{
17
 
   name = 'fish',
18
 
   invTile = Tile:new{image = 'data/fish.png'},
19
 
   onNew = function(self)
20
 
              --print(self.x, self.y, self.width, self.height)
21
 
           end,
22
 
   onCollide = function(self, other, xOl, yOl)
23
 
                  if other == the.player then
24
 
                     the.inventory:add(self)
25
 
                     the.app.view:remove(self)
26
 
                  end
27
 
               end
28
 
}
29
 
 
30
 
Flag = Sprite:extend{
31
 
   name = 'flag',
32
 
   invTile = Tile:new{image = 'data/flag.png'},
33
 
   onCollide = function(self, other, xOl, yOl)
34
 
                  if the.inventory.items['flower'] then
35
 
                     the.inventory:add(self)
36
 
                     --the.app.view:remove(self)
37
 
 
38
 
                     the.inventory:remove('flower')
39
 
                  end
40
 
 
41
 
                  self:displace(other)
42
 
               end
43
 
}
44
 
 
45
 
Fairy = Sprite:extend{
46
 
   name = 'fairy',
47
 
   invTile = Tile:new{image = 'data/fairy.png'},
48
 
   onCollide = function(self, other, xOl, yOl)
49
 
                  if the.inventory.items['cat'] then
50
 
                     the.inventory:add(self)
51
 
 
52
 
                     the.inventory:remove('cat')
53
 
                  end
54
 
 
55
 
                  self:displace(other)
56
 
               end
57
 
}
58
 
 
59
 
Cat = Tile:extend{
60
 
   image = 'data/cat.png',
61
 
   name = 'cat',
62
 
   invTile = Tile:new{image = 'data/cat48.png'},
63
 
   onNew = function(self)
64
 
              --print(self.x, self.y, self.width, self.height)
65
 
           end,
66
 
   onCollide = function(self, other, xOl, yOl)
67
 
                  if other == the.player then
68
 
                     the.inventory:add(self)
69
 
                     the.app.view:remove(self)
70
 
                  end
71
 
               end
72
 
}