16
objects = function() return {
17
Tile:new{image = 'data/forest1-bg.png'},
18
Player:new{x = 200, y = 380,
19
minY = 330, maxY = 500,
20
image = 'data/forest1-player.png'},
21
Tile:new{image = 'data/forest1-fg.png'}
25
objects = function() return {
26
Tile:new{image = 'data/shore-bg.png'},
27
Player:new{x = 145, y = 133,
28
minY = 133, maxY = 133,
29
image = 'data/shore-player.png'},
30
Tile:new{image = 'data/shore-fg.png'},
31
Transition:new{x = 10, y = 133, target = 'forest1',
32
targetX = 735, targetY = 370}
37
11
GameView = View:extend {
38
level = 'forest1', --default level
39
12
onNew = function (self)
40
--print('loading level: '..self.level)
41
for _, obj in ipairs(levels[self.level].objects()) do
44
for _, obj in ipairs(svg_objects[self.level]) do
13
bg = Tile:new{image = 'data/forest1-bg.png'}
14
fg = Tile:new{image = 'data/forest1-fg.png'}
15
the.player = Player:new{x = 196, y = 350}
20
--self:loadLayers('data/map.lua')
50
21
--self.focus = the.player
51
22
--self:clampTo(self.map)
53
24
draw = function (self, x, y)
54
25
View.draw(self, x, y)
55
26
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
56
love.graphics.print('version:' .. VERSION, 20, 570)
58
onUpdate = function (self, dt)
59
if the.keys:justPressed('a') then
60
the.app.view = GameView:new{level = 'forest1'}
61
elseif the.keys:justPressed('b') then
62
the.app.view = GameView:new{level = 'shore'}
67
30
the.app = App:new {
71
34
self.console:watch('VERSION', 'VERSION')
72
35
self.console:watch('updateTook', 'the.updateTook')
73
self.console:watch('view.tween.status', 'the.app.view.tween.status()')
74
self.console:watch('view.tween.active', 'the.app.view.tween.active')
75
36
--self.console:watch('drawTook', 'the.drawTook')
77
-- back off that dark overlay a bit
78
self.console.fill.fill[4] = 75
81
39
onUpdate = function (self, dt)