/ld26

To get this branch, use:
bzr branch /bzr/ld26

« back to all changes in this revision

Viewing changes to levels.lua

  • Committer: Josh C
  • Date: 2013-04-29 01:54:19 UTC
  • Revision ID: josh@9ix.org-20130429015419-8ts0gwspqonsxkjb
Tags: compo
name the game

Show diffs side-by-side

added added

removed removed

 
1
levels = {
 
2
   forest1 = {
 
3
      objects = function() return {
 
4
                      Tile:new{image = 'data/forest1-bg.png'},
 
5
                      Player:new{x = 200, y = 380,
 
6
                                 minY = 330, maxY = 500,
 
7
                                 image = 'data/forest1-player.png'},
 
8
                      Tile:new{image = 'data/forest1-fg.png'}
 
9
                   } end,
 
10
   },
 
11
   foresthut = {
 
12
      objects = function() return {
 
13
                      Tile:new{image = 'data/foresthut-bg.png'},
 
14
                      Player:new{x = 745, y = 430,
 
15
                                 image = 'data/forest1-player.png'},
 
16
                      Tile:new{image = 'data/foresthut-fg.png'}
 
17
                   } end,
 
18
   },
 
19
   shore = {
 
20
      objects = function() return {
 
21
                      Tile:new{image = 'data/shore-bg.png'},
 
22
                      Player:new{x = 145, y = 133,
 
23
                                 --minY = 133, maxY = 133,
 
24
                                 image = 'data/shore-player.png'},
 
25
                      --Tile:new{image = 'data/shore-fg.png'},
 
26
                      Transition:new{x = 10, y = 133, target = 'forest1',
 
27
                                     targetX = 735, targetY = 370},
 
28
                      fairytarget
 
29
                   } end
 
30
   },
 
31
   lake = {
 
32
      objects = function() return {
 
33
                      Tile:new{image = 'data/lake-bg.png'},
 
34
                      Player:new{x = 620, y = 336,
 
35
                                 image = 'data/lake-player.png'},
 
36
                   }
 
37
                end
 
38
   },
 
39
   -- village = {
 
40
   --    objects = function() return {
 
41
   --                    Tile:new{image = 'data/village-bg.png'},
 
42
   --                    Player:new{x = 121, y = 440,
 
43
   --                               image = 'data/village-player.png'},
 
44
   --                 }
 
45
   --              end
 
46
   -- },
 
47
   bridge = {
 
48
      objects = function() return {
 
49
                      Tile:new{image = 'data/bridge-bg.png'},
 
50
                      Player:new{x = 600, y = 440,
 
51
                                 image = 'data/bridge-player.png'},
 
52
                      Tile:new{image = 'data/bridge-fg.png'}
 
53
                   }
 
54
                end
 
55
   },
 
56
   gate = {
 
57
      objects = function() return {
 
58
                      Tile:new{image = 'data/gate-bg.png'},
 
59
                      Player:new{x = 90, y = 388,
 
60
                                 minY = 388, maxY = 388,
 
61
                                 image = 'data/bridge-player.png'},
 
62
                      gateup,
 
63
                      gatedown
 
64
                   }
 
65
                end
 
66
   },
 
67
   castle = {
 
68
      objects = function() return {
 
69
                      Tile:new{image = 'data/castle-bg.png'},
 
70
                      Player:new{x = 120, y = 435,
 
71
                                 minY = 435, maxY = 435,
 
72
                                 image = 'data/castle-player.png'},
 
73
                   }
 
74
                end
 
75
   },
 
76
   sheep = {
 
77
      objects = function() return {
 
78
                      Tile:new{image = 'data/sheep-bg.png'},
 
79
                      Player:new{x = 640, y = 454,
 
80
                                 image = 'data/sheep-player.png'},
 
81
                   }
 
82
                end
 
83
   },
 
84
   cave = {
 
85
      objects = function() return {
 
86
                      Tile:new{image = 'data/cave-bg.png'},
 
87
                      Player:new{x = 120, y = 450,
 
88
                                 minY = 450, maxY = 450,
 
89
                                 image = 'data/cave-player.png'},
 
90
                   }
 
91
                end
 
92
   }
 
93
 
 
94
}