/ld26

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Viewing changes to displacer.lua

  • Committer: Josh C
  • Date: 2013-04-29 01:54:19 UTC
  • Revision ID: josh@9ix.org-20130429015419-8ts0gwspqonsxkjb
Tags: compo
name the game

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Displacer = Fill:extend{
 
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   fill = {0, 255, 255},
 
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   visible = false,
 
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   onUpdate = function(self, dt)
 
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                self.visible = DEBUG and the.console.visible
 
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             end,
 
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   onCollide = function(self, other, xOl, yOl)
 
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                 if other == the.player then --sanity check
 
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                    self:displace(other)
 
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                 end
 
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              end
 
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}
 
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MaybeDisplacer = Fill:extend{
 
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   fill = {0, 128, 255},
 
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   visible = false,
 
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   onUpdate = function(self, dt)
 
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                self.visible = DEBUG and the.console.visible
 
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             end,
 
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   onCollide = function(self, other, xOl, yOl)
 
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                  --print('col')
 
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                  if the.player.canMove then
 
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                     self:displace(other)
 
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                  end
 
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               end
 
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}