/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-29 01:28:50 UTC
  • Revision ID: josh@9ix.org-20130429012850-7p3xcwad2er011wo
remove someone who isn't there

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--inspect = require 'inspect'
5
6
 
6
7
--require 'sprite'
7
8
require 'version'
10
11
require 'transition'
11
12
require 'displacer'
12
13
require 'inventory'
13
 
require 'flower'
 
14
require 'levels'
 
15
require 'items'
 
16
require 'troll'
 
17
require 'gatetrigger'
 
18
require 'fairyactivator'
 
19
require 'realfairy'
 
20
require 'boat'
14
21
 
15
22
require 'svg_levels'
16
23
 
17
 
levels = {
18
 
   forest1 = {
19
 
      objects = function() return {
20
 
                      Tile:new{image = 'data/forest1-bg.png'},
21
 
                      Player:new{x = 200, y = 380,
22
 
                                 minY = 330, maxY = 500,
23
 
                                 image = 'data/forest1-player.png'},
24
 
                      Tile:new{image = 'data/forest1-fg.png'}
25
 
                   } end,
26
 
   },
27
 
   foresthut = {
28
 
      objects = function() return {
29
 
                      Tile:new{image = 'data/foresthut-bg.png'},
30
 
                      Player:new{x = 745, y = 430,
31
 
                                 image = 'data/forest1-player.png'},
32
 
                      Tile:new{image = 'data/foresthut-fg.png'}
33
 
                   } end,
34
 
   },
35
 
   shore = {
36
 
      objects = function() return {
37
 
                      Tile:new{image = 'data/shore-bg.png'},
38
 
                      Player:new{x = 145, y = 133,
39
 
                                 minY = 133, maxY = 133,
40
 
                                 image = 'data/shore-player.png'},
41
 
                      Tile:new{image = 'data/shore-fg.png'},
42
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
43
 
                                     targetX = 735, targetY = 370}
44
 
                   } end
45
 
   },
46
 
   lake = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/lake-bg.png'},
49
 
                      Player:new{x = 540, y = 266,
50
 
                                 image = 'data/lake-player.png'},
51
 
                   }
52
 
                end
53
 
   },
54
 
   -- village = {
55
 
   --    objects = function() return {
56
 
   --                    Tile:new{image = 'data/village-bg.png'},
57
 
   --                    Player:new{x = 121, y = 440,
58
 
   --                               image = 'data/village-player.png'},
59
 
   --                 }
60
 
   --              end
61
 
   -- },
62
 
   bridge = {
63
 
      objects = function() return {
64
 
                      Tile:new{image = 'data/bridge-bg.png'},
65
 
                      Player:new{x = 121, y = 440,
66
 
                                 image = 'data/bridge-player.png'},
67
 
                      Tile:new{image = 'data/bridge-fg.png'}
68
 
                   }
69
 
                end
70
 
   }
71
 
}
72
 
 
73
24
GameView = View:extend {
74
 
   level = 'shore', --default level
75
25
   onNew = function (self)
76
26
              --print('loading level: '..self.level)
77
27
              if not levels[self.level] then
79
29
              end
80
30
              for _, obj in ipairs(levels[self.level].objects()) do
81
31
                 self:add(obj)
 
32
                 --if obj.gateup then print('ADDING GATEUP') end
82
33
              end
83
34
              for _, obj in ipairs(svg_objects[self.level]) do
84
35
                 if not the.inventory.items[obj.name] then
85
36
                    self:add(obj)
86
37
                 end
 
38
                 if obj.name == 'flag' then
 
39
                    self:add(obj)
 
40
                 end
87
41
              end
88
42
 
 
43
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
 
44
 
89
45
              self:add(the.inventory)
90
46
 
91
47
              self:flash({0,0,0})
96
52
   draw = function (self, x, y)
97
53
             View.draw(self, x, y)
98
54
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
99
 
             love.graphics.print('version:' .. VERSION, 20, 570)
 
55
             --love.graphics.print('version:' .. VERSION, 20, 570)
100
56
          end,
101
57
   onUpdate = function (self, dt)
102
58
              end
103
59
}
104
60
 
105
61
the.app = App:new {
 
62
   level = 'shore', --default level
106
63
   onRun = function (self)
107
 
              self.view = GameView:new()
 
64
              print('Version: ' .. VERSION)
 
65
              self.view = GameView:new{level = self.level}
108
66
              if DEBUG then
109
67
                 self.console:watch('VERSION', 'VERSION')
110
68
                 self.console:watch('updateTook', 'the.updateTook')
115
73
                 -- back off that dark overlay a bit
116
74
                 self.console.fill.fill[4] = 75
117
75
              end
 
76
 
 
77
              --the.inventory:add(Flag:new())
 
78
              --the.inventory:add(Fairy:new())
118
79
           end,
119
80
   onUpdate = function (self, dt)
120
81
                 if the.keys:justPressed('escape') then
133
94
-- for accessing from debug console
134
95
function l(level)
135
96
   the.app.view = GameView:new{level = level}
 
97
end
 
98
 
 
99
function love.load(arg)
 
100
   if arg[2] then
 
101
      the.app.level = arg[2]
 
102
   end
 
103
 
 
104
   the.app:run()
136
105
end
 
 
b'\\ No newline at end of file'