/ld26

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Viewing changes to items.lua

  • Committer: Josh C
  • Date: 2013-04-29 01:28:50 UTC
  • Revision ID: josh@9ix.org-20130429012850-7p3xcwad2er011wo
remove someone who isn't there

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Lines of Context:
 
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Flower = Tile:extend{
 
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   image = 'data/flower32.png',
 
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   name = 'flower',
 
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   invTile = Tile:new{image = 'data/flower.png'},
 
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   onNew = function(self)
 
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              --print(self.x, self.y, self.width, self.height)
 
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           end,
 
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   onCollide = function(self, other, xOl, yOl)
 
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                  if other == the.player then
 
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                     the.inventory:add(self)
 
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                     the.app.view:remove(self)
 
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                  end
 
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               end
 
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}
 
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Fish = Sprite:extend{
 
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   name = 'fish',
 
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   invTile = Tile:new{image = 'data/fish.png'},
 
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   onNew = function(self)
 
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              --print(self.x, self.y, self.width, self.height)
 
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           end,
 
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   onCollide = function(self, other, xOl, yOl)
 
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                  if other == the.player then
 
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                     the.inventory:add(self)
 
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                     the.app.view:remove(self)
 
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                  end
 
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               end
 
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}
 
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Flag = Sprite:extend{
 
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   name = 'flag',
 
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   invTile = Tile:new{image = 'data/flag.png'},
 
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   onCollide = function(self, other, xOl, yOl)
 
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                  if the.inventory.items['flower'] then
 
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                     the.inventory:add(self)
 
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                     --the.app.view:remove(self)
 
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                     the.inventory:remove('flower')
 
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                  end
 
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                  self:displace(other)
 
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               end
 
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}
 
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Fairy = Sprite:extend{
 
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   name = 'fairy',
 
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   invTile = Tile:new{image = 'data/fairy.png'},
 
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   onCollide = function(self, other, xOl, yOl)
 
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                  if the.inventory.items['cat'] then
 
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                     the.inventory:add(self)
 
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                     the.inventory:remove('cat')
 
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                  end
 
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                  self:displace(other)
 
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               end
 
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}
 
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Cat = Tile:extend{
 
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   image = 'data/cat.png',
 
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   name = 'cat',
 
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   invTile = Tile:new{image = 'data/cat48.png'},
 
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   onNew = function(self)
 
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              --print(self.x, self.y, self.width, self.height)
 
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           end,
 
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   onCollide = function(self, other, xOl, yOl)
 
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                  if other == the.player then
 
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                     the.inventory:add(self)
 
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                     the.app.view:remove(self)
 
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                  end
 
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               end
 
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}