1
Displacer = Fill:extend{
4
onUpdate = function(self, dt)
5
self.visible = DEBUG and the.console.visible
7
onCollide = function(self, other, xOl, yOl)
8
if other == the.player then --sanity check
14
MaybeDisplacer = Fill:extend{
17
onUpdate = function(self, dt)
18
self.visible = DEBUG and the.console.visible
20
onCollide = function(self, other, xOl, yOl)
22
if the.player.canMove then