/ld26

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-04-27 17:09:45 UTC
  • Revision ID: josh@9ix.org-20130427170945-tdycmqprr0vu17ar
load a level, move a player around

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Player = Tile:extend {
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   image = 'data/player-null.png',
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   minY = 0, maxY = 600,
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   canMove = true,
 
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   image = 'data/player1.png',
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   onNew = function(self)
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              the.player = self
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              self.movementScale = self.height / 32
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              --print(self.movementScale)
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              --self.scale = self.scaleHeight / self.height
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              --self.width = self.height * .826
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              --self.width = self.width * self.scale
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              --self:updateQuad()
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           end,
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   onStartFrame = function(self)
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                     local ms = self.movementScale
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                     if DEBUG and the.console.visible then
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                        ms = ms * 4
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                     end
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                     if self.canMove then
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                        if the.keys:pressed('up') then
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                           self.velocity.y = -100 * ms
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                        elseif the.keys:pressed('down') then
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                           self.velocity.y = 100 * ms
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                        else
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                           self.velocity.y = 0
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                        end
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                        if the.keys:pressed('right') then
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                           self.velocity.x = 100 * ms
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                        elseif the.keys:pressed('left') then
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                           self.velocity.x = -100 * ms
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                        else
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                           self.velocity.x = 0
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                        end
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                     end
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                  end,
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   onUpdate = function(self, dt)
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                 self:collide(the.view)
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              end,
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   onEndFrame = function(self)
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                   if self.y < self.minY then
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                      self.y = self.minY
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                   end
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                   if self.y > self.maxY then
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                      self.y = self.maxY
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                   end
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                end
 
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                     if the.keys:pressed('up') then
 
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                        self.velocity.y = -100
 
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                     elseif the.keys:pressed('down') then
 
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                        self.velocity.y = 100
 
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                     else
 
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                        self.velocity.y = 0
 
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                     end
 
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                     if the.keys:pressed('right') then
 
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                        self.velocity.x = 100
 
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                     elseif the.keys:pressed('left') then
 
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                        self.velocity.x = -100
 
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                     else
 
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                        self.velocity.x = 0
 
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                     end
 
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                  end
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}
 
 
'\\ No newline at end of file'