/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-27 17:09:45 UTC
  • Revision ID: josh@9ix.org-20130427170945-tdycmqprr0vu17ar
load a level, move a player around

Show diffs side-by-side

added added

removed removed

Lines of Context:
10
10
 
11
11
GameView = View:extend {
12
12
   onNew = function (self)
13
 
              self:newLevel('forest1')
 
13
              bg = Tile:new{image = 'data/forest1-bg.png'}
 
14
              fg = Tile:new{image = 'data/forest1-fg.png'}
 
15
              the.player = Player:new{x = 196, y = 350}
 
16
              self:add(bg)
 
17
              self:add(the.player)
 
18
              self:add(fg)
14
19
 
15
20
              --self:loadLayers('data/map.lua')
16
21
              --self.focus = the.player
19
24
   draw = function (self, x, y)
20
25
             View.draw(self, x, y)
21
26
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
22
 
             love.graphics.print('version:' .. VERSION, 20, 570)
23
 
          end,
24
 
   onUpdate = function (self, dt)
25
 
                 if the.keys:justPressed('a') then
26
 
                    self:newLevel('forest1')
27
 
                 elseif the.keys:justPressed('b') then
28
 
                    self:newLevel('shore')
29
 
                 end
30
 
              end,
31
 
   newLevel = function (self, level)
32
 
                 self.sprites = {}
33
 
                 bg = Tile:new{image = 'data/' .. level .. '-bg.png'}
34
 
                 fg = Tile:new{image = 'data/' .. level .. '-fg.png'}
35
 
                 the.player = Player:new{x = 196, y = 350}
36
 
                 self:add(bg)
37
 
                 self:add(the.player)
38
 
                 self:add(fg)
39
 
              end
 
27
          end
40
28
}
41
29
 
42
30
the.app = App:new {