/ld26

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-27 17:09:45 UTC
  • Revision ID: josh@9ix.org-20130427170945-tdycmqprr0vu17ar
load a level, move a player around

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   draw = function (self, x, y)
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             View.draw(self, x, y)
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             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
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             love.graphics.print('version:' .. VERSION, 20, 570)
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          end
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}
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