/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-27 17:09:45 UTC
  • Revision ID: josh@9ix.org-20130427170945-tdycmqprr0vu17ar
load a level, move a player around

Show diffs side-by-side

added added

removed removed

Lines of Context:
7
7
require 'version'
8
8
 
9
9
require 'player'
10
 
require 'transition'
11
 
require 'displacer'
12
 
require 'inventory'
13
 
require 'flower'
14
 
require 'levels'
15
 
 
16
 
require 'svg_levels'
17
10
 
18
11
GameView = View:extend {
19
12
   onNew = function (self)
20
 
              --print('loading level: '..self.level)
21
 
              if not levels[self.level] then
22
 
                 error('no such level: '..self.level)
23
 
              end
24
 
              for _, obj in ipairs(levels[self.level].objects()) do
25
 
                 self:add(obj)
26
 
              end
27
 
              for _, obj in ipairs(svg_objects[self.level]) do
28
 
                 if not the.inventory.items[obj.name] then
29
 
                    self:add(obj)
30
 
                 end
31
 
              end
32
 
 
33
 
              self:add(the.inventory)
34
 
 
35
 
              self:flash({0,0,0})
36
 
 
 
13
              bg = Tile:new{image = 'data/forest1-bg.png'}
 
14
              fg = Tile:new{image = 'data/forest1-fg.png'}
 
15
              the.player = Player:new{x = 196, y = 350}
 
16
              self:add(bg)
 
17
              self:add(the.player)
 
18
              self:add(fg)
 
19
 
 
20
              --self:loadLayers('data/map.lua')
37
21
              --self.focus = the.player
38
22
              --self:clampTo(self.map)
39
23
           end,
40
24
   draw = function (self, x, y)
41
25
             View.draw(self, x, y)
42
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
43
 
             --love.graphics.print('version:' .. VERSION, 20, 570)
44
 
          end,
45
 
   onUpdate = function (self, dt)
46
 
              end
 
26
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
27
          end
47
28
}
48
29
 
49
30
the.app = App:new {
50
 
   level = 'shore', --default level
51
31
   onRun = function (self)
52
 
              print('Version: ' .. VERSION)
53
 
              self.view = GameView:new{level = self.level}
 
32
              self.view = GameView:new()
54
33
              if DEBUG then
55
34
                 self.console:watch('VERSION', 'VERSION')
56
35
                 self.console:watch('updateTook', 'the.updateTook')
57
 
                 self.console:watch('view.tween.status', 'the.app.view.tween.status()')
58
 
                 self.console:watch('view.tween.active', 'the.app.view.tween.active')
59
36
                 --self.console:watch('drawTook', 'the.drawTook')
60
 
 
61
 
                 -- back off that dark overlay a bit
62
 
                 self.console.fill.fill[4] = 75
63
37
              end
64
38
           end,
65
39
   onUpdate = function (self, dt)
75
49
               end
76
50
            end
77
51
}
78
 
 
79
 
function l(level)
80
 
   the.app.view = GameView:new{level = level}
81
 
end
82
 
 
83
 
function love.load(arg)
84
 
   if arg[2] then
85
 
      the.app.level = arg[2]
86
 
   end
87
 
 
88
 
   the.app:run()
89
 
end
 
 
b'\\ No newline at end of file'