/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-27 17:09:45 UTC
  • Revision ID: josh@9ix.org-20130427170945-tdycmqprr0vu17ar
load a level, move a player around

Show diffs side-by-side

added added

removed removed

Lines of Context:
7
7
require 'version'
8
8
 
9
9
require 'player'
10
 
require 'transition'
11
 
require 'displacer'
12
 
require 'inventory'
13
 
require 'flower'
14
 
 
15
 
require 'svg_levels'
16
 
 
17
 
levels = {
18
 
   forest1 = {
19
 
      objects = function() return {
20
 
                      Tile:new{image = 'data/forest1-bg.png'},
21
 
                      Player:new{x = 200, y = 380,
22
 
                                 minY = 330, maxY = 500,
23
 
                                 image = 'data/forest1-player.png'},
24
 
                      Tile:new{image = 'data/forest1-fg.png'}
25
 
                   } end,
26
 
   },
27
 
   foresthut = {
28
 
      objects = function() return {
29
 
                      Tile:new{image = 'data/foresthut-bg.png'},
30
 
                      Player:new{x = 745, y = 430,
31
 
                                 image = 'data/forest1-player.png'},
32
 
                      Tile:new{image = 'data/foresthut-fg.png'}
33
 
                   } end,
34
 
   },
35
 
   shore = {
36
 
      objects = function() return {
37
 
                      Tile:new{image = 'data/shore-bg.png'},
38
 
                      Player:new{x = 145, y = 133,
39
 
                                 minY = 133, maxY = 133,
40
 
                                 image = 'data/shore-player.png'},
41
 
                      Tile:new{image = 'data/shore-fg.png'},
42
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
43
 
                                     targetX = 735, targetY = 370}
44
 
                   } end
45
 
   },
46
 
   lake = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/lake-bg.png'},
49
 
                      Player:new{x = 540, y = 266,
50
 
                                 image = 'data/lake-player.png'},
51
 
                   }
52
 
                end
53
 
   },
54
 
   -- village = {
55
 
   --    objects = function() return {
56
 
   --                    Tile:new{image = 'data/village-bg.png'},
57
 
   --                    Player:new{x = 121, y = 440,
58
 
   --                               image = 'data/village-player.png'},
59
 
   --                 }
60
 
   --              end
61
 
   -- },
62
 
   bridge = {
63
 
      objects = function() return {
64
 
                      Tile:new{image = 'data/bridge-bg.png'},
65
 
                      Player:new{x = 121, y = 440,
66
 
                                 image = 'data/bridge-player.png'},
67
 
                      Tile:new{image = 'data/bridge-fg.png'}
68
 
                   }
69
 
                end
70
 
   }
71
 
}
72
10
 
73
11
GameView = View:extend {
74
 
   level = 'shore', --default level
75
12
   onNew = function (self)
76
 
              --print('loading level: '..self.level)
77
 
              if not levels[self.level] then
78
 
                 error('no such level: '..self.level)
79
 
              end
80
 
              for _, obj in ipairs(levels[self.level].objects()) do
81
 
                 self:add(obj)
82
 
              end
83
 
              for _, obj in ipairs(svg_objects[self.level]) do
84
 
                 if not the.inventory.items[obj.name] then
85
 
                    self:add(obj)
86
 
                 end
87
 
              end
88
 
 
89
 
              self:add(the.inventory)
90
 
 
91
 
              self:flash({0,0,0})
92
 
 
 
13
              bg = Tile:new{image = 'data/forest1-bg.png'}
 
14
              fg = Tile:new{image = 'data/forest1-fg.png'}
 
15
              the.player = Player:new{x = 196, y = 350}
 
16
              self:add(bg)
 
17
              self:add(the.player)
 
18
              self:add(fg)
 
19
 
 
20
              --self:loadLayers('data/map.lua')
93
21
              --self.focus = the.player
94
22
              --self:clampTo(self.map)
95
23
           end,
96
24
   draw = function (self, x, y)
97
25
             View.draw(self, x, y)
98
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
99
 
             love.graphics.print('version:' .. VERSION, 20, 570)
100
 
          end,
101
 
   onUpdate = function (self, dt)
102
 
              end
 
26
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
27
          end
103
28
}
104
29
 
105
30
the.app = App:new {
108
33
              if DEBUG then
109
34
                 self.console:watch('VERSION', 'VERSION')
110
35
                 self.console:watch('updateTook', 'the.updateTook')
111
 
                 self.console:watch('view.tween.status', 'the.app.view.tween.status()')
112
 
                 self.console:watch('view.tween.active', 'the.app.view.tween.active')
113
36
                 --self.console:watch('drawTook', 'the.drawTook')
114
 
 
115
 
                 -- back off that dark overlay a bit
116
 
                 self.console.fill.fill[4] = 75
117
37
              end
118
38
           end,
119
39
   onUpdate = function (self, dt)
129
49
               end
130
50
            end
131
51
}
132
 
 
133
 
function l(level)
134
 
   the.app.view = GameView:new{level = level}
135
 
end
 
 
b'\\ No newline at end of file'