/ld26

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Viewing changes to levels.lua

  • Committer: Josh C
  • Date: 2013-04-29 01:12:25 UTC
  • Revision ID: josh@9ix.org-20130429011225-2i6tjd5t6s5rhme2
inventory stack bug

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      objects = function() return {
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                      Tile:new{image = 'data/shore-bg.png'},
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                      Player:new{x = 145, y = 133,
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                                 minY = 133, maxY = 133,
 
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                                 --minY = 133, maxY = 133,
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                                 image = 'data/shore-player.png'},
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                      Tile:new{image = 'data/shore-fg.png'},
 
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                      --Tile:new{image = 'data/shore-fg.png'},
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                      Transition:new{x = 10, y = 133, target = 'forest1',
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                                     targetX = 735, targetY = 370}
 
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                                     targetX = 735, targetY = 370},
 
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                      fairytarget
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                   } end
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   },
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   lake = {
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      objects = function() return {
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                      Tile:new{image = 'data/lake-bg.png'},
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                      Player:new{x = 540, y = 266,
 
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                      Player:new{x = 620, y = 336,
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                                 image = 'data/lake-player.png'},
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                   }
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                end
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   bridge = {
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      objects = function() return {
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                      Tile:new{image = 'data/bridge-bg.png'},
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                      Player:new{x = 121, y = 440,
 
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                      Player:new{x = 600, y = 440,
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                                 image = 'data/bridge-player.png'},
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                      Tile:new{image = 'data/bridge-fg.png'}
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                   }
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                end
 
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   },
 
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   gate = {
 
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      objects = function() return {
 
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                      Tile:new{image = 'data/gate-bg.png'},
 
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                      Player:new{x = 90, y = 388,
 
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                                 minY = 388, maxY = 388,
 
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                                 image = 'data/bridge-player.png'},
 
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                      gateup,
 
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                      gatedown
 
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                   }
 
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                end
 
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   },
 
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   castle = {
 
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      objects = function() return {
 
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                      Tile:new{image = 'data/castle-bg.png'},
 
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                      Player:new{x = 120, y = 435,
 
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                                 minY = 435, maxY = 435,
 
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                                 image = 'data/castle-player.png'},
 
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                   }
 
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                end
 
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   },
 
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   sheep = {
 
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      objects = function() return {
 
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                      Tile:new{image = 'data/sheep-bg.png'},
 
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                      Player:new{x = 640, y = 454,
 
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                                 image = 'data/sheep-player.png'},
 
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                   }
 
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                end
 
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   },
 
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   cave = {
 
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      objects = function() return {
 
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                      Tile:new{image = 'data/cave-bg.png'},
 
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                      Player:new{x = 120, y = 450,
 
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                                 minY = 450, maxY = 450,
 
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                                 image = 'data/cave-player.png'},
 
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                   }
 
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                end
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   }
 
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}