/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-04-29 01:00:59 UTC
  • Revision ID: josh@9ix.org-20130429010059-8ezjqeuyx8fzpd6c
don't kill trolls

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
1
Player = Tile:extend {
2
2
   image = 'data/player-null.png',
 
3
   minY = 0, maxY = 600,
 
4
   canMove = true,
3
5
   onNew = function(self)
4
6
              the.player = self
5
7
 
6
8
              self.movementScale = self.height / 32
 
9
              --print(self.movementScale)
7
10
 
8
11
              --self.scale = self.scaleHeight / self.height
9
12
              --self.width = self.height * .826
11
14
              --self:updateQuad()
12
15
           end,
13
16
   onStartFrame = function(self)
14
 
                     if the.keys:pressed('up') then
15
 
                        self.velocity.y = -100
16
 
                     elseif the.keys:pressed('down') then
17
 
                        self.velocity.y = 100
18
 
                     else
19
 
                        self.velocity.y = 0
20
 
                     end
21
 
 
22
 
                     if the.keys:pressed('right') then
23
 
                        self.velocity.x = 100
24
 
                     elseif the.keys:pressed('left') then
25
 
                        self.velocity.x = -100
26
 
                     else
27
 
                        self.velocity.x = 0
28
 
                     end
29
 
                  end
 
17
                     local ms = self.movementScale
 
18
                     if DEBUG and the.console.visible then
 
19
                        ms = ms * 4
 
20
                     end
 
21
 
 
22
                     if self.canMove then
 
23
                        if the.keys:pressed('up') then
 
24
                           self.velocity.y = -100 * ms
 
25
                        elseif the.keys:pressed('down') then
 
26
                           self.velocity.y = 100 * ms
 
27
                        else
 
28
                           self.velocity.y = 0
 
29
                        end
 
30
 
 
31
                        if the.keys:pressed('right') then
 
32
                           self.velocity.x = 100 * ms
 
33
                        elseif the.keys:pressed('left') then
 
34
                           self.velocity.x = -100 * ms
 
35
                        else
 
36
                           self.velocity.x = 0
 
37
                        end
 
38
                     end
 
39
                  end,
 
40
   onUpdate = function(self, dt)
 
41
                 self:collide(the.view)
 
42
              end,
 
43
   onEndFrame = function(self)
 
44
                   if self.y < self.minY then
 
45
                      self.y = self.minY
 
46
                   end
 
47
                   if self.y > self.maxY then
 
48
                      self.y = self.maxY
 
49
                   end
 
50
                end
30
51
}
 
 
b'\\ No newline at end of file'