/ld26

To get this branch, use:
bzr branch /bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-29 00:42:39 UTC
  • Revision ID: josh@9ix.org-20130429004239-r0yedw9bxk7infzs
drop

Show diffs side-by-side

added added

removed removed

2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--inspect = require 'inspect'
5
6
 
6
7
--require 'sprite'
7
8
require 'version'
10
11
require 'transition'
11
12
require 'displacer'
12
13
require 'inventory'
13
 
require 'flower'
14
14
require 'levels'
 
15
require 'items'
 
16
require 'troll'
 
17
require 'gatetrigger'
 
18
require 'fairyactivator'
 
19
require 'realfairy'
15
20
 
16
21
require 'svg_levels'
17
22
 
18
23
GameView = View:extend {
19
 
   level = 'shore', --default level
20
24
   onNew = function (self)
21
25
              --print('loading level: '..self.level)
22
26
              if not levels[self.level] then
24
28
              end
25
29
              for _, obj in ipairs(levels[self.level].objects()) do
26
30
                 self:add(obj)
 
31
                 --if obj.gateup then print('ADDING GATEUP') end
27
32
              end
28
33
              for _, obj in ipairs(svg_objects[self.level]) do
29
34
                 if not the.inventory.items[obj.name] then
30
35
                    self:add(obj)
31
36
                 end
 
37
                 if obj.name == 'flag' then
 
38
                    self:add(obj)
 
39
                 end
32
40
              end
33
41
 
 
42
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
 
43
 
34
44
              self:add(the.inventory)
35
45
 
36
46
              self:flash({0,0,0})
41
51
   draw = function (self, x, y)
42
52
             View.draw(self, x, y)
43
53
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
44
 
             love.graphics.print('version:' .. VERSION, 20, 570)
 
54
             --love.graphics.print('version:' .. VERSION, 20, 570)
45
55
          end,
46
56
   onUpdate = function (self, dt)
47
57
              end
48
58
}
49
59
 
50
60
the.app = App:new {
 
61
   level = 'shore', --default level
51
62
   onRun = function (self)
52
 
              self.view = GameView:new()
 
63
              print('Version: ' .. VERSION)
 
64
              self.view = GameView:new{level = self.level}
53
65
              if DEBUG then
54
66
                 self.console:watch('VERSION', 'VERSION')
55
67
                 self.console:watch('updateTook', 'the.updateTook')
60
72
                 -- back off that dark overlay a bit
61
73
                 self.console.fill.fill[4] = 75
62
74
              end
 
75
 
 
76
              --the.inventory:add(Flag:new())
 
77
              the.inventory:add(Fairy:new())
63
78
           end,
64
79
   onUpdate = function (self, dt)
65
80
                 if the.keys:justPressed('escape') then
78
93
-- for accessing from debug console
79
94
function l(level)
80
95
   the.app.view = GameView:new{level = level}
 
96
end
 
97
 
 
98
function love.load(arg)
 
99
   if arg[2] then
 
100
      the.app.level = arg[2]
 
101
   end
 
102
 
 
103
   the.app:run()
81
104
end
 
 
'\\ No newline at end of file'