/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-29 00:42:39 UTC
  • Revision ID: josh@9ix.org-20130429004239-r0yedw9bxk7infzs
drop

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--inspect = require 'inspect'
5
6
 
6
7
--require 'sprite'
7
8
require 'version'
10
11
require 'transition'
11
12
require 'displacer'
12
13
require 'inventory'
13
 
require 'flower'
 
14
require 'levels'
 
15
require 'items'
 
16
require 'troll'
 
17
require 'gatetrigger'
 
18
require 'fairyactivator'
 
19
require 'realfairy'
14
20
 
15
21
require 'svg_levels'
16
22
 
17
 
levels = {
18
 
   forest1 = {
19
 
      objects = function() return {
20
 
                      Tile:new{image = 'data/forest1-bg.png'},
21
 
                      Player:new{x = 200, y = 380,
22
 
                                 minY = 330, maxY = 500,
23
 
                                 image = 'data/forest1-player.png'},
24
 
                      Tile:new{image = 'data/forest1-fg.png'}
25
 
                   } end,
26
 
   },
27
 
   shore = {
28
 
      objects = function() return {
29
 
                      Tile:new{image = 'data/shore-bg.png'},
30
 
                      Player:new{x = 145, y = 133,
31
 
                                 minY = 133, maxY = 133,
32
 
                                 image = 'data/shore-player.png'},
33
 
                      Tile:new{image = 'data/shore-fg.png'},
34
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
35
 
                                     targetX = 735, targetY = 370}
36
 
                   } end
37
 
   },
38
 
   lake = {
39
 
      objects = function() return {
40
 
                      Tile:new{image = 'data/lake-bg.png'},
41
 
                      Player:new{x = 540, y = 266,
42
 
                                 image = 'data/lake-player.png'},
43
 
                   }
44
 
                end
45
 
   },
46
 
   village = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/village-bg.png'},
49
 
                      Player:new{x = 121, y = 440,
50
 
                                 image = 'data/village-player.png'},
51
 
                   }
52
 
                end
53
 
   }
54
 
}
55
 
 
56
23
GameView = View:extend {
57
 
   level = 'forest1', --default level
58
24
   onNew = function (self)
59
25
              --print('loading level: '..self.level)
 
26
              if not levels[self.level] then
 
27
                 error('no such level: '..self.level)
 
28
              end
60
29
              for _, obj in ipairs(levels[self.level].objects()) do
61
30
                 self:add(obj)
 
31
                 --if obj.gateup then print('ADDING GATEUP') end
62
32
              end
63
33
              for _, obj in ipairs(svg_objects[self.level]) do
64
 
                 self:add(obj)
 
34
                 if not the.inventory.items[obj.name] then
 
35
                    self:add(obj)
 
36
                 end
 
37
                 if obj.name == 'flag' then
 
38
                    self:add(obj)
 
39
                 end
65
40
              end
66
41
 
 
42
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
 
43
 
67
44
              self:add(the.inventory)
68
45
 
69
46
              self:flash({0,0,0})
74
51
   draw = function (self, x, y)
75
52
             View.draw(self, x, y)
76
53
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
77
 
             love.graphics.print('version:' .. VERSION, 20, 570)
 
54
             --love.graphics.print('version:' .. VERSION, 20, 570)
78
55
          end,
79
56
   onUpdate = function (self, dt)
80
 
                 if the.keys:justPressed('a') then
81
 
                    the.app.view = GameView:new{level = 'forest1'}
82
 
                 elseif the.keys:justPressed('b') then
83
 
                    the.app.view = GameView:new{level = 'shore'}
84
 
                 end
85
57
              end
86
58
}
87
59
 
88
60
the.app = App:new {
 
61
   level = 'shore', --default level
89
62
   onRun = function (self)
90
 
              self.view = GameView:new()
 
63
              print('Version: ' .. VERSION)
 
64
              self.view = GameView:new{level = self.level}
91
65
              if DEBUG then
92
66
                 self.console:watch('VERSION', 'VERSION')
93
67
                 self.console:watch('updateTook', 'the.updateTook')
98
72
                 -- back off that dark overlay a bit
99
73
                 self.console.fill.fill[4] = 75
100
74
              end
 
75
 
 
76
              --the.inventory:add(Flag:new())
 
77
              the.inventory:add(Fairy:new())
101
78
           end,
102
79
   onUpdate = function (self, dt)
103
80
                 if the.keys:justPressed('escape') then
116
93
-- for accessing from debug console
117
94
function l(level)
118
95
   the.app.view = GameView:new{level = level}
 
96
end
 
97
 
 
98
function love.load(arg)
 
99
   if arg[2] then
 
100
      the.app.level = arg[2]
 
101
   end
 
102
 
 
103
   the.app:run()
119
104
end
 
 
b'\\ No newline at end of file'