/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-29 00:35:28 UTC
  • Revision ID: josh@9ix.org-20130429003528-6o7b23zq3c4m8nxe
be moved

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
 
5
--inspect = require 'inspect'
5
6
 
6
7
--require 'sprite'
7
8
require 'version'
9
10
require 'player'
10
11
require 'transition'
11
12
require 'displacer'
 
13
require 'inventory'
 
14
require 'levels'
 
15
require 'items'
 
16
require 'troll'
 
17
require 'gatetrigger'
 
18
require 'fairyactivator'
 
19
require 'realfairy'
 
20
 
12
21
require 'svg_levels'
13
22
 
14
 
levels = {
15
 
   forest1 = {
16
 
      objects = function() return {
17
 
                      Tile:new{image = 'data/forest1-bg.png'},
18
 
                      Player:new{x = 200, y = 380,
19
 
                                 minY = 330, maxY = 500,
20
 
                                 image = 'data/forest1-player.png'},
21
 
                      Tile:new{image = 'data/forest1-fg.png'}
22
 
                   } end,
23
 
   },
24
 
   shore = {
25
 
      objects = function() return {
26
 
                      Tile:new{image = 'data/shore-bg.png'},
27
 
                      Player:new{x = 145, y = 133,
28
 
                                 minY = 133, maxY = 133,
29
 
                                 image = 'data/shore-player.png'},
30
 
                      Tile:new{image = 'data/shore-fg.png'},
31
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
32
 
                                     targetX = 735, targetY = 370}
33
 
                   } end
34
 
   },
35
 
   lake = {
36
 
      objects = function() return {
37
 
                      Tile:new{image = 'data/lake-bg.png'},
38
 
                      Player:new{x = 540, y = 266,
39
 
                                 image = 'data/lake-player.png'},
40
 
                   }
41
 
                end
42
 
   },
43
 
   village = {
44
 
      objects = function() return {
45
 
                      Tile:new{image = 'data/village-bg.png'},
46
 
                      Player:new{x = 121, y = 440,
47
 
                                 image = 'data/village-player.png'},
48
 
                   }
49
 
                end
50
 
   }
51
 
}
52
 
 
53
23
GameView = View:extend {
54
 
   level = 'forest1', --default level
55
24
   onNew = function (self)
56
25
              --print('loading level: '..self.level)
 
26
              if not levels[self.level] then
 
27
                 error('no such level: '..self.level)
 
28
              end
57
29
              for _, obj in ipairs(levels[self.level].objects()) do
58
30
                 self:add(obj)
 
31
                 --if obj.gateup then print('ADDING GATEUP') end
59
32
              end
60
33
              for _, obj in ipairs(svg_objects[self.level]) do
61
 
                 self:add(obj)
 
34
                 if not the.inventory.items[obj.name] then
 
35
                    self:add(obj)
 
36
                 end
 
37
                 if obj.name == 'flag' then
 
38
                    self:add(obj)
 
39
                 end
62
40
              end
63
41
 
 
42
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
 
43
 
 
44
              self:add(the.inventory)
 
45
 
64
46
              self:flash({0,0,0})
65
47
 
66
48
              --self.focus = the.player
68
50
           end,
69
51
   draw = function (self, x, y)
70
52
             View.draw(self, x, y)
71
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
72
 
             love.graphics.print('version:' .. VERSION, 20, 570)
 
53
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
54
             --love.graphics.print('version:' .. VERSION, 20, 570)
73
55
          end,
74
56
   onUpdate = function (self, dt)
75
 
                 if the.keys:justPressed('a') then
76
 
                    the.app.view = GameView:new{level = 'forest1'}
77
 
                 elseif the.keys:justPressed('b') then
78
 
                    the.app.view = GameView:new{level = 'shore'}
79
 
                 end
80
57
              end
81
58
}
82
59
 
83
60
the.app = App:new {
 
61
   level = 'shore', --default level
84
62
   onRun = function (self)
85
 
              self.view = GameView:new()
 
63
              print('Version: ' .. VERSION)
 
64
              self.view = GameView:new{level = self.level}
86
65
              if DEBUG then
87
66
                 self.console:watch('VERSION', 'VERSION')
88
67
                 self.console:watch('updateTook', 'the.updateTook')
93
72
                 -- back off that dark overlay a bit
94
73
                 self.console.fill.fill[4] = 75
95
74
              end
 
75
 
 
76
              --the.inventory:add(Flag:new())
 
77
              the.inventory:add(Fairy:new())
96
78
           end,
97
79
   onUpdate = function (self, dt)
98
80
                 if the.keys:justPressed('escape') then
111
93
-- for accessing from debug console
112
94
function l(level)
113
95
   the.app.view = GameView:new{level = level}
 
96
end
 
97
 
 
98
function love.load(arg)
 
99
   if arg[2] then
 
100
      the.app.level = arg[2]
 
101
   end
 
102
 
 
103
   the.app:run()
114
104
end
 
 
b'\\ No newline at end of file'