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Viewing changes to gatetrigger.lua

  • Committer: Josh C
  • Date: 2013-04-28 23:55:40 UTC
  • Revision ID: josh@9ix.org-20130428235540-wamoh325zjypaf06
dragon flag special case

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GateTrigger = Sprite:extend {
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   onNew = function(self)
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              --print(self.x, self.y, self.width, self.height)
 
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              print(self.x, self.y, self.width, self.height)
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           end,
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   onCollide = function (self, other, xOl, yOl)
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                    --print('collide')