13
objects = function() return {
14
Tile:new{image = 'data/forest1-bg.png'},
15
Player:new{x = 200, y = 370,
16
minY = 330, maxY = 500,
17
image = 'data/forest1-player.png'},
18
Tile:new{image = 'data/forest1-fg.png'}
22
objects = function() return {
23
Tile:new{image = 'data/shore-bg.png'},
24
Player:new{x = 145, y = 133,
25
minY = 133, maxY = 133,
26
image = 'data/shore-player.png'},
27
Tile:new{image = 'data/shore-fg.png'}
32
GameView = View:extend {
33
onNew = function (self)
34
self:newLevel('forest1')
36
--self:loadLayers('data/map.lua')
37
--self.focus = the.player
38
--self:clampTo(self.map)
40
draw = function (self, x, y)
42
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
43
love.graphics.print('version:' .. VERSION, 20, 570)
45
onUpdate = function (self, dt)
46
if the.keys:justPressed('a') then
47
self:newLevel('forest1')
48
elseif the.keys:justPressed('b') then
49
self:newLevel('shore')
52
newLevel = function (self, level)
53
self.sprites = levels[level].objects()
58
onRun = function (self)
59
self.view = GameView:new()
61
self.console:watch('VERSION', 'VERSION')
62
self.console:watch('updateTook', 'the.updateTook')
63
--self.console:watch('drawTook', 'the.drawTook')
66
onUpdate = function (self, dt)
67
if the.keys:justPressed('escape') then
71
update = function (self, dt)
72
the.updateStart = love.timer.getMicroTime()
74
if the.updateStart then
75
the.updateTook = love.timer.getMicroTime() - the.updateStart