/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to transition.lua

  • Committer: Josh C
  • Date: 2013-04-28 23:19:25 UTC
  • Revision ID: josh@9ix.org-20130428231925-m2rgt3n1dg9gryz2
cat

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
Transition = Group:extend {
 
2
   visible = false,
 
3
   onNew = function(self)
 
4
      local t = self
 
5
      -- NOTE: X/Y will fail if you init Transition before Player!
 
6
      box = Fill:new{x = self.x, y = self.y,
 
7
                     height = self.height or the.player.height,
 
8
                     width = self.width or the.player.width,
 
9
                     fill = {0, 255, 0},
 
10
                     onCollide = function(self, other, xOl, yOl)
 
11
                        -- (sanity check)
 
12
                        if other == the.player then
 
13
                           --print("Sending to "..t.target)
 
14
 
 
15
                           the.player.active = false
 
16
                           the.app.view:fade({0,0,0}):andThen(function()
 
17
                              the.app.view = GameView:new{level = t.target}
 
18
 
 
19
                              if t.targetX or t.targetY then
 
20
                                 the.player.x = t.targetX
 
21
                                 the.player.y = t.targetY
 
22
                              end
 
23
                           end)
 
24
                        else
 
25
                           print("Colliding with: "..other)
 
26
                        end
 
27
                     end
 
28
                  }
 
29
      self:add(box)
 
30
      self:add(Text:new{x = self.x, y = self.y,
 
31
                        text = "T"
 
32
                     })
 
33
     
 
34
      -- make sure collision doesn't think group is a sprite
 
35
      self.x, self.y, self.width, self.height = nil, nil, nil, nil
 
36
   end,
 
37
   onUpdate = function(self, dt)
 
38
                 self.visible = DEBUG and the.console.visible
 
39
              end
 
40
}