/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 22:26:28 UTC
  • Revision ID: josh@9ix.org-20130428222628-iw5am8h8mrzedutb
really basic feedback that your inventory changed

Show diffs side-by-side

added added

removed removed

Lines of Context:
7
7
require 'version'
8
8
 
9
9
require 'player'
 
10
require 'transition'
 
11
require 'displacer'
 
12
require 'inventory'
 
13
require 'levels'
 
14
require 'items'
 
15
require 'troll'
 
16
 
 
17
require 'svg_levels'
10
18
 
11
19
GameView = View:extend {
12
20
   onNew = function (self)
13
 
              bg = Tile:new{image = 'data/forest1-bg.png'}
14
 
              fg = Tile:new{image = 'data/forest1-fg.png'}
15
 
              the.player = Player:new{x = 196, y = 350}
16
 
              self:add(bg)
17
 
              self:add(the.player)
18
 
              self:add(fg)
19
 
 
20
 
              --self:loadLayers('data/map.lua')
 
21
              --print('loading level: '..self.level)
 
22
              if not levels[self.level] then
 
23
                 error('no such level: '..self.level)
 
24
              end
 
25
              for _, obj in ipairs(levels[self.level].objects()) do
 
26
                 self:add(obj)
 
27
              end
 
28
              for _, obj in ipairs(svg_objects[self.level]) do
 
29
                 if not the.inventory.items[obj.name] then
 
30
                    self:add(obj)
 
31
                 end
 
32
              end
 
33
 
 
34
              self:add(the.inventory)
 
35
 
 
36
              self:flash({0,0,0})
 
37
 
21
38
              --self.focus = the.player
22
39
              --self:clampTo(self.map)
23
40
           end,
24
41
   draw = function (self, x, y)
25
42
             View.draw(self, x, y)
26
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
27
 
          end
 
43
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
44
             --love.graphics.print('version:' .. VERSION, 20, 570)
 
45
          end,
 
46
   onUpdate = function (self, dt)
 
47
              end
28
48
}
29
49
 
30
50
the.app = App:new {
 
51
   level = 'shore', --default level
31
52
   onRun = function (self)
32
 
              self.view = GameView:new()
 
53
              print('Version: ' .. VERSION)
 
54
              self.view = GameView:new{level = self.level}
33
55
              if DEBUG then
34
56
                 self.console:watch('VERSION', 'VERSION')
35
57
                 self.console:watch('updateTook', 'the.updateTook')
 
58
                 self.console:watch('view.tween.status', 'the.app.view.tween.status()')
 
59
                 self.console:watch('view.tween.active', 'the.app.view.tween.active')
36
60
                 --self.console:watch('drawTook', 'the.drawTook')
 
61
 
 
62
                 -- back off that dark overlay a bit
 
63
                 self.console.fill.fill[4] = 75
37
64
              end
 
65
 
 
66
              --the.inventory:add(Flower:new())
38
67
           end,
39
68
   onUpdate = function (self, dt)
40
69
                 if the.keys:justPressed('escape') then
49
78
               end
50
79
            end
51
80
}
 
81
 
 
82
-- for accessing from debug console
 
83
function l(level)
 
84
   the.app.view = GameView:new{level = level}
 
85
end
 
86
 
 
87
function love.load(arg)
 
88
   if arg[2] then
 
89
      the.app.level = arg[2]
 
90
   end
 
91
 
 
92
   the.app:run()
 
93
end
 
 
b'\\ No newline at end of file'