1
GateTrigger = Sprite:extend {
3
--print(self.x, self.y, self.width, self.height)
5
onCollide = function (self, other, xOl, yOl)
7
if the.inventory.items['flag'] then
10
gateup.visible = false
11
gatedown.visible = true
13
the.inventory:remove('flag')
16
if gateup.visible then
b'\\ No newline at end of file'