/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 22:23:30 UTC
  • Revision ID: josh@9ix.org-20130428222330-ng2gzvphijabfjfm
flag

Show diffs side-by-side

added added

removed removed

Lines of Context:
10
10
require 'transition'
11
11
require 'displacer'
12
12
require 'inventory'
13
 
require 'flower'
 
13
require 'levels'
 
14
require 'items'
 
15
require 'troll'
14
16
 
15
17
require 'svg_levels'
16
18
 
17
 
levels = {
18
 
   forest1 = {
19
 
      objects = function() return {
20
 
                      Tile:new{image = 'data/forest1-bg.png'},
21
 
                      Player:new{x = 200, y = 380,
22
 
                                 minY = 330, maxY = 500,
23
 
                                 image = 'data/forest1-player.png'},
24
 
                      Tile:new{image = 'data/forest1-fg.png'}
25
 
                   } end,
26
 
   },
27
 
   shore = {
28
 
      objects = function() return {
29
 
                      Tile:new{image = 'data/shore-bg.png'},
30
 
                      Player:new{x = 145, y = 133,
31
 
                                 minY = 133, maxY = 133,
32
 
                                 image = 'data/shore-player.png'},
33
 
                      Tile:new{image = 'data/shore-fg.png'},
34
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
35
 
                                     targetX = 735, targetY = 370}
36
 
                   } end
37
 
   },
38
 
   lake = {
39
 
      objects = function() return {
40
 
                      Tile:new{image = 'data/lake-bg.png'},
41
 
                      Player:new{x = 540, y = 266,
42
 
                                 image = 'data/lake-player.png'},
43
 
                   }
44
 
                end
45
 
   },
46
 
   village = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/village-bg.png'},
49
 
                      Player:new{x = 121, y = 440,
50
 
                                 image = 'data/village-player.png'},
51
 
                   }
52
 
                end
53
 
   }
54
 
}
55
 
 
56
19
GameView = View:extend {
57
 
   level = 'forest1', --default level
58
20
   onNew = function (self)
59
21
              --print('loading level: '..self.level)
 
22
              if not levels[self.level] then
 
23
                 error('no such level: '..self.level)
 
24
              end
60
25
              for _, obj in ipairs(levels[self.level].objects()) do
61
26
                 self:add(obj)
62
27
              end
76
41
   draw = function (self, x, y)
77
42
             View.draw(self, x, y)
78
43
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
79
 
             love.graphics.print('version:' .. VERSION, 20, 570)
 
44
             --love.graphics.print('version:' .. VERSION, 20, 570)
80
45
          end,
81
46
   onUpdate = function (self, dt)
82
 
                 if the.keys:justPressed('a') then
83
 
                    the.app.view = GameView:new{level = 'forest1'}
84
 
                 elseif the.keys:justPressed('b') then
85
 
                    the.app.view = GameView:new{level = 'shore'}
86
 
                 end
87
47
              end
88
48
}
89
49
 
90
50
the.app = App:new {
 
51
   level = 'shore', --default level
91
52
   onRun = function (self)
92
 
              self.view = GameView:new()
 
53
              print('Version: ' .. VERSION)
 
54
              self.view = GameView:new{level = self.level}
93
55
              if DEBUG then
94
56
                 self.console:watch('VERSION', 'VERSION')
95
57
                 self.console:watch('updateTook', 'the.updateTook')
100
62
                 -- back off that dark overlay a bit
101
63
                 self.console.fill.fill[4] = 75
102
64
              end
 
65
 
 
66
              the.inventory:add(Flower:new())
103
67
           end,
104
68
   onUpdate = function (self, dt)
105
69
                 if the.keys:justPressed('escape') then
118
82
-- for accessing from debug console
119
83
function l(level)
120
84
   the.app.view = GameView:new{level = level}
 
85
end
 
86
 
 
87
function love.load(arg)
 
88
   if arg[2] then
 
89
      the.app.level = arg[2]
 
90
   end
 
91
 
 
92
   the.app:run()
121
93
end
 
 
b'\\ No newline at end of file'