11
18
GameView = View:extend {
12
19
onNew = function (self)
13
bg = Tile:new{image = 'data/forest1-bg.png'}
14
fg = Tile:new{image = 'data/forest1-fg.png'}
15
the.player = Player:new{x = 196, y = 350}
20
--self:loadLayers('data/map.lua')
20
--print('loading level: '..self.level)
21
if not levels[self.level] then
22
error('no such level: '..self.level)
24
for _, obj in ipairs(levels[self.level].objects()) do
27
for _, obj in ipairs(svg_objects[self.level]) do
28
if not the.inventory.items[obj.name] then
33
self:add(the.inventory)
21
37
--self.focus = the.player
22
38
--self:clampTo(self.map)
24
40
draw = function (self, x, y)
25
41
View.draw(self, x, y)
26
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
42
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
43
--love.graphics.print('version:' .. VERSION, 20, 570)
45
onUpdate = function (self, dt)
30
49
the.app = App:new {
50
level = 'shore', --default level
31
51
onRun = function (self)
32
self.view = GameView:new()
52
print('Version: ' .. VERSION)
53
self.view = GameView:new{level = self.level}
34
55
self.console:watch('VERSION', 'VERSION')
35
56
self.console:watch('updateTook', 'the.updateTook')
57
self.console:watch('view.tween.status', 'the.app.view.tween.status()')
58
self.console:watch('view.tween.active', 'the.app.view.tween.active')
36
59
--self.console:watch('drawTook', 'the.drawTook')
61
-- back off that dark overlay a bit
62
self.console.fill.fill[4] = 75
39
65
onUpdate = function (self, dt)