/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 22:00:27 UTC
  • Revision ID: josh@9ix.org-20130428220027-uneuwd3am4wl6klk
GET FISH

Show diffs side-by-side

added added

removed removed

Lines of Context:
10
10
require 'transition'
11
11
require 'displacer'
12
12
require 'inventory'
13
 
require 'flower'
 
13
require 'levels'
 
14
require 'items'
14
15
 
15
16
require 'svg_levels'
16
17
 
17
 
levels = {
18
 
   forest1 = {
19
 
      objects = function() return {
20
 
                      Tile:new{image = 'data/forest1-bg.png'},
21
 
                      Player:new{x = 200, y = 380,
22
 
                                 minY = 330, maxY = 500,
23
 
                                 image = 'data/forest1-player.png'},
24
 
                      Tile:new{image = 'data/forest1-fg.png'}
25
 
                   } end,
26
 
   },
27
 
   foresthut = {
28
 
      objects = function() return {
29
 
                      Tile:new{image = 'data/foresthut-bg.png'},
30
 
                      Player:new{x = 745, y = 430,
31
 
                                 image = 'data/forest1-player.png'},
32
 
                      Tile:new{image = 'data/foresthut-fg.png'}
33
 
                   } end,
34
 
   },
35
 
   shore = {
36
 
      objects = function() return {
37
 
                      Tile:new{image = 'data/shore-bg.png'},
38
 
                      Player:new{x = 145, y = 133,
39
 
                                 minY = 133, maxY = 133,
40
 
                                 image = 'data/shore-player.png'},
41
 
                      Tile:new{image = 'data/shore-fg.png'},
42
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
43
 
                                     targetX = 735, targetY = 370}
44
 
                   } end
45
 
   },
46
 
   lake = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/lake-bg.png'},
49
 
                      Player:new{x = 540, y = 266,
50
 
                                 image = 'data/lake-player.png'},
51
 
                   }
52
 
                end
53
 
   },
54
 
   village = {
55
 
      objects = function() return {
56
 
                      Tile:new{image = 'data/village-bg.png'},
57
 
                      Player:new{x = 121, y = 440,
58
 
                                 image = 'data/village-player.png'},
59
 
                   }
60
 
                end
61
 
   },
62
 
   bridge = {
63
 
      objects = function() return {
64
 
                      Tile:new{image = 'data/bridge-bg.png'},
65
 
                      Player:new{x = 121, y = 440,
66
 
                                 image = 'data/bridge-player.png'},
67
 
                      Tile:new{image = 'data/bridge-fg.png'}
68
 
                   }
69
 
                end
70
 
   }
71
 
}
72
 
 
73
18
GameView = View:extend {
74
 
   level = 'shore', --default level
75
19
   onNew = function (self)
76
20
              --print('loading level: '..self.level)
 
21
              if not levels[self.level] then
 
22
                 error('no such level: '..self.level)
 
23
              end
77
24
              for _, obj in ipairs(levels[self.level].objects()) do
78
25
                 self:add(obj)
79
26
              end
93
40
   draw = function (self, x, y)
94
41
             View.draw(self, x, y)
95
42
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
96
 
             love.graphics.print('version:' .. VERSION, 20, 570)
 
43
             --love.graphics.print('version:' .. VERSION, 20, 570)
97
44
          end,
98
45
   onUpdate = function (self, dt)
99
46
              end
100
47
}
101
48
 
102
49
the.app = App:new {
 
50
   level = 'shore', --default level
103
51
   onRun = function (self)
104
 
              self.view = GameView:new()
 
52
              print('Version: ' .. VERSION)
 
53
              self.view = GameView:new{level = self.level}
105
54
              if DEBUG then
106
55
                 self.console:watch('VERSION', 'VERSION')
107
56
                 self.console:watch('updateTook', 'the.updateTook')
130
79
-- for accessing from debug console
131
80
function l(level)
132
81
   the.app.view = GameView:new{level = level}
 
82
end
 
83
 
 
84
function love.load(arg)
 
85
   if arg[2] then
 
86
      the.app.level = arg[2]
 
87
   end
 
88
 
 
89
   the.app:run()
133
90
end
 
 
b'\\ No newline at end of file'