/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 22:00:27 UTC
  • Revision ID: josh@9ix.org-20130428220027-uneuwd3am4wl6klk
GET FISH

Show diffs side-by-side

added added

removed removed

Lines of Context:
10
10
require 'transition'
11
11
require 'displacer'
12
12
require 'inventory'
13
 
require 'flower'
 
13
require 'levels'
 
14
require 'items'
14
15
 
15
16
require 'svg_levels'
16
17
 
17
 
levels = {
18
 
   forest1 = {
19
 
      objects = function() return {
20
 
                      Tile:new{image = 'data/forest1-bg.png'},
21
 
                      Player:new{x = 200, y = 380,
22
 
                                 minY = 330, maxY = 500,
23
 
                                 image = 'data/forest1-player.png'},
24
 
                      Tile:new{image = 'data/forest1-fg.png'}
25
 
                   } end,
26
 
   },
27
 
   shore = {
28
 
      objects = function() return {
29
 
                      Tile:new{image = 'data/shore-bg.png'},
30
 
                      Player:new{x = 145, y = 133,
31
 
                                 minY = 133, maxY = 133,
32
 
                                 image = 'data/shore-player.png'},
33
 
                      Tile:new{image = 'data/shore-fg.png'},
34
 
                      Transition:new{x = 10, y = 133, target = 'forest1',
35
 
                                     targetX = 735, targetY = 370}
36
 
                   } end
37
 
   },
38
 
   lake = {
39
 
      objects = function() return {
40
 
                      Tile:new{image = 'data/lake-bg.png'},
41
 
                      Player:new{x = 540, y = 266,
42
 
                                 image = 'data/lake-player.png'},
43
 
                   }
44
 
                end
45
 
   },
46
 
   village = {
47
 
      objects = function() return {
48
 
                      Tile:new{image = 'data/village-bg.png'},
49
 
                      Player:new{x = 121, y = 440,
50
 
                                 image = 'data/village-player.png'},
51
 
                   }
52
 
                end
53
 
   }
54
 
}
55
 
 
56
18
GameView = View:extend {
57
 
   level = 'shore', --default level
58
19
   onNew = function (self)
59
20
              --print('loading level: '..self.level)
 
21
              if not levels[self.level] then
 
22
                 error('no such level: '..self.level)
 
23
              end
60
24
              for _, obj in ipairs(levels[self.level].objects()) do
61
25
                 self:add(obj)
62
26
              end
76
40
   draw = function (self, x, y)
77
41
             View.draw(self, x, y)
78
42
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
79
 
             love.graphics.print('version:' .. VERSION, 20, 570)
 
43
             --love.graphics.print('version:' .. VERSION, 20, 570)
80
44
          end,
81
45
   onUpdate = function (self, dt)
82
 
                 if the.keys:justPressed('a') then
83
 
                    the.app.view = GameView:new{level = 'forest1'}
84
 
                 elseif the.keys:justPressed('b') then
85
 
                    the.app.view = GameView:new{level = 'shore'}
86
 
                 end
87
46
              end
88
47
}
89
48
 
90
49
the.app = App:new {
 
50
   level = 'shore', --default level
91
51
   onRun = function (self)
92
 
              self.view = GameView:new()
 
52
              print('Version: ' .. VERSION)
 
53
              self.view = GameView:new{level = self.level}
93
54
              if DEBUG then
94
55
                 self.console:watch('VERSION', 'VERSION')
95
56
                 self.console:watch('updateTook', 'the.updateTook')
118
79
-- for accessing from debug console
119
80
function l(level)
120
81
   the.app.view = GameView:new{level = level}
 
82
end
 
83
 
 
84
function love.load(arg)
 
85
   if arg[2] then
 
86
      the.app.level = arg[2]
 
87
   end
 
88
 
 
89
   the.app:run()
121
90
end
 
 
b'\\ No newline at end of file'