/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 21:39:48 UTC
  • Revision ID: josh@9ix.org-20130428213948-kzpdi8zaaunafque
cave

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
STRICT = true
 
2
DEBUG = true
 
3
 
 
4
require 'zoetrope'
 
5
 
 
6
--require 'sprite'
 
7
require 'version'
 
8
 
 
9
require 'player'
 
10
require 'transition'
 
11
require 'displacer'
 
12
require 'inventory'
 
13
require 'flower'
 
14
require 'levels'
 
15
 
 
16
require 'svg_levels'
 
17
 
 
18
GameView = View:extend {
 
19
   onNew = function (self)
 
20
              --print('loading level: '..self.level)
 
21
              if not levels[self.level] then
 
22
                 error('no such level: '..self.level)
 
23
              end
 
24
              for _, obj in ipairs(levels[self.level].objects()) do
 
25
                 self:add(obj)
 
26
              end
 
27
              for _, obj in ipairs(svg_objects[self.level]) do
 
28
                 if not the.inventory.items[obj.name] then
 
29
                    self:add(obj)
 
30
                 end
 
31
              end
 
32
 
 
33
              self:add(the.inventory)
 
34
 
 
35
              self:flash({0,0,0})
 
36
 
 
37
              --self.focus = the.player
 
38
              --self:clampTo(self.map)
 
39
           end,
 
40
   draw = function (self, x, y)
 
41
             View.draw(self, x, y)
 
42
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
43
             --love.graphics.print('version:' .. VERSION, 20, 570)
 
44
          end,
 
45
   onUpdate = function (self, dt)
 
46
              end
 
47
}
 
48
 
 
49
the.app = App:new {
 
50
   level = 'shore', --default level
 
51
   onRun = function (self)
 
52
              print('Version: ' .. VERSION)
 
53
              self.view = GameView:new{level = self.level}
 
54
              if DEBUG then
 
55
                 self.console:watch('VERSION', 'VERSION')
 
56
                 self.console:watch('updateTook', 'the.updateTook')
 
57
                 self.console:watch('view.tween.status', 'the.app.view.tween.status()')
 
58
                 self.console:watch('view.tween.active', 'the.app.view.tween.active')
 
59
                 --self.console:watch('drawTook', 'the.drawTook')
 
60
 
 
61
                 -- back off that dark overlay a bit
 
62
                 self.console.fill.fill[4] = 75
 
63
              end
 
64
           end,
 
65
   onUpdate = function (self, dt)
 
66
                 if the.keys:justPressed('escape') then
 
67
                    self.quit()
 
68
                 end
 
69
              end,
 
70
   update = function (self, dt)
 
71
               the.updateStart = love.timer.getMicroTime()
 
72
               App.update(self, dt)
 
73
               if the.updateStart then
 
74
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
 
75
               end
 
76
            end
 
77
}
 
78
 
 
79
-- for accessing from debug console
 
80
function l(level)
 
81
   the.app.view = GameView:new{level = level}
 
82
end
 
83
 
 
84
function love.load(arg)
 
85
   if arg[2] then
 
86
      the.app.level = arg[2]
 
87
   end
 
88
 
 
89
   the.app:run()
 
90
end
 
 
b'\\ No newline at end of file'