13
objects = function() return {
14
Tile:new{image = 'data/forest1-bg.png'},
15
Player:new{x = 200, y = 370, image = 'data/forest1-player.png'},
16
Tile:new{image = 'data/forest1-fg.png'}
20
objects = function() return {
21
Tile:new{image = 'data/shore-bg.png'},
22
Player:new{x = 145, y = 133, image = 'data/shore-player.png'},
23
Tile:new{image = 'data/shore-fg.png'}
28
GameView = View:extend {
29
onNew = function (self)
30
self:newLevel('forest1')
32
--self:loadLayers('data/map.lua')
33
--self.focus = the.player
34
--self:clampTo(self.map)
36
draw = function (self, x, y)
38
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
39
love.graphics.print('version:' .. VERSION, 20, 570)
41
onUpdate = function (self, dt)
42
if the.keys:justPressed('a') then
43
self:newLevel('forest1')
44
elseif the.keys:justPressed('b') then
45
self:newLevel('shore')
48
newLevel = function (self, level)
49
self.sprites = levels[level].objects()
54
onRun = function (self)
55
self.view = GameView:new()
57
self.console:watch('VERSION', 'VERSION')
58
self.console:watch('updateTook', 'the.updateTook')
59
--self.console:watch('drawTook', 'the.drawTook')
62
onUpdate = function (self, dt)
63
if the.keys:justPressed('escape') then
67
update = function (self, dt)
68
the.updateStart = love.timer.getMicroTime()
70
if the.updateStart then
71
the.updateTook = love.timer.getMicroTime() - the.updateStart