/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-27 17:03:40 UTC
  • Revision ID: josh@9ix.org-20130427170340-b3igg8jy0z0g0opm
s/basecode/ld26/

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
STRICT = true
2
 
DEBUG = true
3
 
 
4
 
require 'zoetrope'
5
 
--inspect = require 'inspect'
6
 
 
7
 
--require 'sprite'
8
 
require 'version'
9
 
 
10
 
require 'player'
11
 
require 'transition'
12
 
require 'displacer'
13
 
require 'inventory'
14
 
require 'levels'
15
 
require 'items'
16
 
require 'troll'
17
 
require 'gatetrigger'
18
 
require 'fairyactivator'
19
 
require 'realfairy'
20
 
 
21
 
require 'svg_levels'
22
 
 
23
 
GameView = View:extend {
24
 
   onNew = function (self)
25
 
              --print('loading level: '..self.level)
26
 
              if not levels[self.level] then
27
 
                 error('no such level: '..self.level)
28
 
              end
29
 
              for _, obj in ipairs(levels[self.level].objects()) do
30
 
                 self:add(obj)
31
 
                 --if obj.gateup then print('ADDING GATEUP') end
32
 
              end
33
 
              for _, obj in ipairs(svg_objects[self.level]) do
34
 
                 if not the.inventory.items[obj.name] then
35
 
                    self:add(obj)
36
 
                 end
37
 
                 if obj.name == 'flag' then
38
 
                    self:add(obj)
39
 
                 end
40
 
              end
41
 
 
42
 
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
43
 
 
44
 
              self:add(the.inventory)
45
 
 
46
 
              self:flash({0,0,0})
47
 
 
48
 
              --self.focus = the.player
49
 
              --self:clampTo(self.map)
50
 
           end,
51
 
   draw = function (self, x, y)
52
 
             View.draw(self, x, y)
53
 
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
54
 
             --love.graphics.print('version:' .. VERSION, 20, 570)
55
 
          end,
56
 
   onUpdate = function (self, dt)
57
 
              end
58
 
}
59
 
 
60
 
the.app = App:new {
61
 
   level = 'shore', --default level
62
 
   onRun = function (self)
63
 
              print('Version: ' .. VERSION)
64
 
              self.view = GameView:new{level = self.level}
65
 
              if DEBUG then
66
 
                 self.console:watch('VERSION', 'VERSION')
67
 
                 self.console:watch('updateTook', 'the.updateTook')
68
 
                 self.console:watch('view.tween.status', 'the.app.view.tween.status()')
69
 
                 self.console:watch('view.tween.active', 'the.app.view.tween.active')
70
 
                 --self.console:watch('drawTook', 'the.drawTook')
71
 
 
72
 
                 -- back off that dark overlay a bit
73
 
                 self.console.fill.fill[4] = 75
74
 
              end
75
 
 
76
 
              --the.inventory:add(Flag:new())
77
 
              the.inventory:add(Fairy:new())
78
 
           end,
79
 
   onUpdate = function (self, dt)
80
 
                 if the.keys:justPressed('escape') then
81
 
                    self.quit()
82
 
                 end
83
 
              end,
84
 
   update = function (self, dt)
85
 
               the.updateStart = love.timer.getMicroTime()
86
 
               App.update(self, dt)
87
 
               if the.updateStart then
88
 
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
89
 
               end
90
 
            end
91
 
}
92
 
 
93
 
function l(level)
94
 
   the.app.view = GameView:new{level = level}
95
 
end
96
 
 
97
 
function love.load(arg)
98
 
   if arg[2] then
99
 
      the.app.level = arg[2]
100
 
   end
101
 
 
102
 
   the.app:run()
103
 
end
 
 
b'\\ No newline at end of file'