/ld26

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  • Committer: Josh C
  • Date: 2013-04-28 19:40:13 UTC
  • Revision ID: josh@9ix.org-20130428194013-80jaqhflmrmwgo27
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require 'svg_levels'
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GameView = View:extend {
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   level = 'shore', --default level
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   onNew = function (self)
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              --print('loading level: '..self.level)
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              if not levels[self.level] then
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}
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the.app = App:new {
 
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   level = 'shore', --default level
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   onRun = function (self)
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              self.view = GameView:new()
 
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              self.view = GameView:new{level = self.level}
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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                 self.console:watch('updateTook', 'the.updateTook')
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-- for accessing from debug console
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function l(level)
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   the.app.view = GameView:new{level = level}
 
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end
 
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function love.load(arg)
 
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   if arg[2] then
 
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      the.app.level = arg[2]
 
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   end
 
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   the.app:run()
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end
 
 
'\\ No newline at end of file'