/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 19:40:13 UTC
  • Revision ID: josh@9ix.org-20130428194013-80jaqhflmrmwgo27
gate

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--inspect = require 'inspect'
6
5
 
7
6
--require 'sprite'
8
7
require 'version'
11
10
require 'transition'
12
11
require 'displacer'
13
12
require 'inventory'
 
13
require 'flower'
14
14
require 'levels'
15
 
require 'items'
16
 
require 'troll'
17
 
require 'gatetrigger'
18
15
 
19
16
require 'svg_levels'
20
17
 
26
23
              end
27
24
              for _, obj in ipairs(levels[self.level].objects()) do
28
25
                 self:add(obj)
29
 
                 --if obj.gateup then print('ADDING GATEUP') end
30
26
              end
31
27
              for _, obj in ipairs(svg_objects[self.level]) do
32
28
                 if not the.inventory.items[obj.name] then
34
30
                 end
35
31
              end
36
32
 
37
 
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
38
 
 
39
33
              self:add(the.inventory)
40
34
 
41
35
              self:flash({0,0,0})
46
40
   draw = function (self, x, y)
47
41
             View.draw(self, x, y)
48
42
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
49
 
             --love.graphics.print('version:' .. VERSION, 20, 570)
 
43
             love.graphics.print('version:' .. VERSION, 20, 570)
50
44
          end,
51
45
   onUpdate = function (self, dt)
52
46
              end
55
49
the.app = App:new {
56
50
   level = 'shore', --default level
57
51
   onRun = function (self)
58
 
              print('Version: ' .. VERSION)
59
52
              self.view = GameView:new{level = self.level}
60
53
              if DEBUG then
61
54
                 self.console:watch('VERSION', 'VERSION')
67
60
                 -- back off that dark overlay a bit
68
61
                 self.console.fill.fill[4] = 75
69
62
              end
70
 
 
71
 
              --the.inventory:add(Flag:new())
72
63
           end,
73
64
   onUpdate = function (self, dt)
74
65
                 if the.keys:justPressed('escape') then