/ld26

To get this branch, use:
bzr branch /bzr/ld26

« back to all changes in this revision

Viewing changes to levels.lua

  • Committer: Josh C
  • Date: 2013-04-28 19:40:13 UTC
  • Revision ID: josh@9ix.org-20130428194013-80jaqhflmrmwgo27
gate

Show diffs side-by-side

added added

removed removed

20
20
      objects = function() return {
21
21
                      Tile:new{image = 'data/shore-bg.png'},
22
22
                      Player:new{x = 145, y = 133,
23
 
                                 --minY = 133, maxY = 133,
 
23
                                 minY = 133, maxY = 133,
24
24
                                 image = 'data/shore-player.png'},
25
 
                      --Tile:new{image = 'data/shore-fg.png'},
 
25
                      Tile:new{image = 'data/shore-fg.png'},
26
26
                      Transition:new{x = 10, y = 133, target = 'forest1',
27
 
                                     targetX = 735, targetY = 370},
28
 
                      fairytarget
 
27
                                     targetX = 735, targetY = 370}
29
28
                   } end
30
29
   },
31
30
   lake = {
47
46
   bridge = {
48
47
      objects = function() return {
49
48
                      Tile:new{image = 'data/bridge-bg.png'},
50
 
                      Player:new{x = 600, y = 440,
 
49
                      Player:new{x = 121, y = 440,
51
50
                                 image = 'data/bridge-player.png'},
52
51
                      Tile:new{image = 'data/bridge-fg.png'}
53
52
                   }
59
58
                      Player:new{x = 90, y = 388,
60
59
                                 minY = 388, maxY = 388,
61
60
                                 image = 'data/bridge-player.png'},
62
 
                      gateup,
63
 
                      gatedown
64
 
                   }
65
 
                end
66
 
   },
67
 
   castle = {
68
 
      objects = function() return {
69
 
                      Tile:new{image = 'data/castle-bg.png'},
70
 
                      Player:new{x = 120, y = 435,
71
 
                                 minY = 435, maxY = 435,
72
 
                                 image = 'data/castle-player.png'},
73
 
                   }
74
 
                end
75
 
   },
76
 
   sheep = {
77
 
      objects = function() return {
78
 
                      Tile:new{image = 'data/sheep-bg.png'},
79
 
                      Player:new{x = 640, y = 454,
80
 
                                 image = 'data/sheep-player.png'},
81
 
                   }
82
 
                end
83
 
   },
84
 
   cave = {
85
 
      objects = function() return {
86
 
                      Tile:new{image = 'data/cave-bg.png'},
87
 
                      Player:new{x = 120, y = 450,
88
 
                                 minY = 450, maxY = 450,
89
 
                                 image = 'data/cave-player.png'},
90
61
                   }
91
62
                end
92
63
   }
93
 
 
94
64
}