/ld26

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Viewing changes to levels.lua

  • Committer: Josh C
  • Date: 2013-04-28 19:40:13 UTC
  • Revision ID: josh@9ix.org-20130428194013-80jaqhflmrmwgo27
gate

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      objects = function() return {
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                      Tile:new{image = 'data/shore-bg.png'},
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                      Player:new{x = 145, y = 133,
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                                 --minY = 133, maxY = 133,
 
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                                 minY = 133, maxY = 133,
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                                 image = 'data/shore-player.png'},
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                      Tile:new{image = 'data/shore-fg.png'},
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                      Transition:new{x = 10, y = 133, target = 'forest1',
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                                     targetX = 735, targetY = 370},
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                      fairytarget
 
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                                     targetX = 735, targetY = 370}
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                   } end
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   },
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   lake = {
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   bridge = {
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      objects = function() return {
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                      Tile:new{image = 'data/bridge-bg.png'},
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                      Player:new{x = 600, y = 440,
 
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                      Player:new{x = 121, y = 440,
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                                 image = 'data/bridge-player.png'},
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                      Tile:new{image = 'data/bridge-fg.png'}
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                   }
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                      Player:new{x = 90, y = 388,
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                                 minY = 388, maxY = 388,
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                                 image = 'data/bridge-player.png'},
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                      gateup,
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                      gatedown
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                   }
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                end
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   },
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   castle = {
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      objects = function() return {
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                      Tile:new{image = 'data/castle-bg.png'},
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                      Player:new{x = 120, y = 435,
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                                 minY = 435, maxY = 435,
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                                 image = 'data/castle-player.png'},
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                   }
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                end
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   },
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   sheep = {
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      objects = function() return {
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                      Tile:new{image = 'data/sheep-bg.png'},
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                      Player:new{x = 640, y = 454,
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                                 image = 'data/sheep-player.png'},
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                   }
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                end
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   },
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   cave = {
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      objects = function() return {
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                      Tile:new{image = 'data/cave-bg.png'},
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                      Player:new{x = 120, y = 450,
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                                 minY = 450, maxY = 450,
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                                 image = 'data/cave-player.png'},
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                   }
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                end
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   }
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}