/ld26

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  • Committer: Josh C
  • Date: 2013-04-28 18:52:04 UTC
  • Revision ID: josh@9ix.org-20130428185204-auxrflmqghvti2zm
put levels in their own file

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require 'transition'
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require 'displacer'
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require 'inventory'
 
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require 'flower'
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require 'levels'
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require 'items'
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require 'troll'
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require 'svg_levels'
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GameView = View:extend {
 
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   level = 'shore', --default level
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   onNew = function (self)
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              --print('loading level: '..self.level)
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              if not levels[self.level] then
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   draw = function (self, x, y)
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             View.draw(self, x, y)
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             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
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             --love.graphics.print('version:' .. VERSION, 20, 570)
 
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             love.graphics.print('version:' .. VERSION, 20, 570)
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          end,
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   onUpdate = function (self, dt)
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              end
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}
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the.app = App:new {
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   level = 'shore', --default level
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   onRun = function (self)
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              print('Version: ' .. VERSION)
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              self.view = GameView:new{level = self.level}
 
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              self.view = GameView:new()
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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                 self.console:watch('updateTook', 'the.updateTook')
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                 -- back off that dark overlay a bit
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                 self.console.fill.fill[4] = 75
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              end
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              the.inventory:add(Flower:new())
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           end,
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   onUpdate = function (self, dt)
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                 if the.keys:justPressed('escape') then
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-- for accessing from debug console
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function l(level)
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   the.app.view = GameView:new{level = level}
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end
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function love.load(arg)
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   if arg[2] then
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      the.app.level = arg[2]
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   end
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   the.app:run()
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end
 
 
b'\\ No newline at end of file'