/ld26

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Viewing changes to levels.lua

  • Committer: Josh C
  • Date: 2013-04-28 18:52:04 UTC
  • Revision ID: josh@9ix.org-20130428185204-auxrflmqghvti2zm
put levels in their own file

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   lake = {
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      objects = function() return {
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                      Tile:new{image = 'data/lake-bg.png'},
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                      Player:new{x = 620, y = 336,
 
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                      Player:new{x = 540, y = 266,
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                                 image = 'data/lake-player.png'},
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                   }
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                end
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   bridge = {
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      objects = function() return {
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                      Tile:new{image = 'data/bridge-bg.png'},
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                      Player:new{x = 600, y = 440,
 
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                      Player:new{x = 121, y = 440,
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                                 image = 'data/bridge-player.png'},
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                      Tile:new{image = 'data/bridge-fg.png'}
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                   }
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                end
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   },
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   gate = {
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      objects = function() return {
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                      Tile:new{image = 'data/gate-bg.png'},
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                      Player:new{x = 90, y = 388,
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                                 minY = 388, maxY = 388,
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                                 image = 'data/bridge-player.png'},
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                   }
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                end
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   },
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   castle = {
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      objects = function() return {
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                      Tile:new{image = 'data/castle-bg.png'},
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                      Player:new{x = 120, y = 435,
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                                 minY = 435, maxY = 435,
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                                 image = 'data/castle-player.png'},
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                   }
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                end
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   },
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   sheep = {
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      objects = function() return {
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                      Tile:new{image = 'data/sheep-bg.png'},
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                      Player:new{x = 640, y = 454,
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                                 image = 'data/sheep-player.png'},
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                   }
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                end
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   }
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}