/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 18:51:02 UTC
  • Revision ID: josh@9ix.org-20130428185102-2gekwj8pzvlnwvhb
collision tweaks

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--inspect = require 'inspect'
6
5
 
7
6
--require 'sprite'
8
7
require 'version'
11
10
require 'transition'
12
11
require 'displacer'
13
12
require 'inventory'
14
 
require 'levels'
15
 
require 'items'
16
 
require 'troll'
17
 
require 'gatetrigger'
18
 
require 'fairyactivator'
19
 
require 'realfairy'
20
 
require 'boat'
 
13
require 'flower'
21
14
 
22
15
require 'svg_levels'
23
16
 
 
17
levels = {
 
18
   forest1 = {
 
19
      objects = function() return {
 
20
                      Tile:new{image = 'data/forest1-bg.png'},
 
21
                      Player:new{x = 200, y = 380,
 
22
                                 minY = 330, maxY = 500,
 
23
                                 image = 'data/forest1-player.png'},
 
24
                      Tile:new{image = 'data/forest1-fg.png'}
 
25
                   } end,
 
26
   },
 
27
   foresthut = {
 
28
      objects = function() return {
 
29
                      Tile:new{image = 'data/foresthut-bg.png'},
 
30
                      Player:new{x = 745, y = 430,
 
31
                                 image = 'data/forest1-player.png'},
 
32
                      Tile:new{image = 'data/foresthut-fg.png'}
 
33
                   } end,
 
34
   },
 
35
   shore = {
 
36
      objects = function() return {
 
37
                      Tile:new{image = 'data/shore-bg.png'},
 
38
                      Player:new{x = 145, y = 133,
 
39
                                 minY = 133, maxY = 133,
 
40
                                 image = 'data/shore-player.png'},
 
41
                      Tile:new{image = 'data/shore-fg.png'},
 
42
                      Transition:new{x = 10, y = 133, target = 'forest1',
 
43
                                     targetX = 735, targetY = 370}
 
44
                   } end
 
45
   },
 
46
   lake = {
 
47
      objects = function() return {
 
48
                      Tile:new{image = 'data/lake-bg.png'},
 
49
                      Player:new{x = 540, y = 266,
 
50
                                 image = 'data/lake-player.png'},
 
51
                   }
 
52
                end
 
53
   },
 
54
   -- village = {
 
55
   --    objects = function() return {
 
56
   --                    Tile:new{image = 'data/village-bg.png'},
 
57
   --                    Player:new{x = 121, y = 440,
 
58
   --                               image = 'data/village-player.png'},
 
59
   --                 }
 
60
   --              end
 
61
   -- },
 
62
   bridge = {
 
63
      objects = function() return {
 
64
                      Tile:new{image = 'data/bridge-bg.png'},
 
65
                      Player:new{x = 121, y = 440,
 
66
                                 image = 'data/bridge-player.png'},
 
67
                      Tile:new{image = 'data/bridge-fg.png'}
 
68
                   }
 
69
                end
 
70
   }
 
71
}
 
72
 
24
73
GameView = View:extend {
 
74
   level = 'shore', --default level
25
75
   onNew = function (self)
26
76
              --print('loading level: '..self.level)
27
77
              if not levels[self.level] then
29
79
              end
30
80
              for _, obj in ipairs(levels[self.level].objects()) do
31
81
                 self:add(obj)
32
 
                 --if obj.gateup then print('ADDING GATEUP') end
33
82
              end
34
83
              for _, obj in ipairs(svg_objects[self.level]) do
35
84
                 if not the.inventory.items[obj.name] then
36
85
                    self:add(obj)
37
86
                 end
38
 
                 if obj.name == 'flag' then
39
 
                    self:add(obj)
40
 
                 end
41
87
              end
42
88
 
43
 
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
44
 
 
45
89
              self:add(the.inventory)
46
90
 
47
91
              self:flash({0,0,0})
52
96
   draw = function (self, x, y)
53
97
             View.draw(self, x, y)
54
98
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
55
 
             --love.graphics.print('version:' .. VERSION, 20, 570)
 
99
             love.graphics.print('version:' .. VERSION, 20, 570)
56
100
          end,
57
101
   onUpdate = function (self, dt)
58
102
              end
59
103
}
60
104
 
61
105
the.app = App:new {
62
 
   level = 'shore', --default level
63
106
   onRun = function (self)
64
 
              print('Version: ' .. VERSION)
65
 
              self.view = GameView:new{level = self.level}
 
107
              self.view = GameView:new()
66
108
              if DEBUG then
67
109
                 self.console:watch('VERSION', 'VERSION')
68
110
                 self.console:watch('updateTook', 'the.updateTook')
73
115
                 -- back off that dark overlay a bit
74
116
                 self.console.fill.fill[4] = 75
75
117
              end
76
 
 
77
 
              --the.inventory:add(Flag:new())
78
 
              --the.inventory:add(Fairy:new())
79
118
           end,
80
119
   onUpdate = function (self, dt)
81
120
                 if the.keys:justPressed('escape') then
94
133
-- for accessing from debug console
95
134
function l(level)
96
135
   the.app.view = GameView:new{level = level}
97
 
end
98
 
 
99
 
function love.load(arg)
100
 
   if arg[2] then
101
 
      the.app.level = arg[2]
102
 
   end
103
 
 
104
 
   the.app:run()
105
136
end
 
 
b'\\ No newline at end of file'