11
10
require 'transition'
12
11
require 'displacer'
13
12
require 'inventory'
18
require 'fairyactivator'
22
15
require 'svg_levels'
19
objects = function() return {
20
Tile:new{image = 'data/forest1-bg.png'},
21
Player:new{x = 200, y = 380,
22
minY = 330, maxY = 500,
23
image = 'data/forest1-player.png'},
24
Tile:new{image = 'data/forest1-fg.png'}
28
objects = function() return {
29
Tile:new{image = 'data/foresthut-bg.png'},
30
Player:new{x = 745, y = 430,
31
image = 'data/forest1-player.png'},
32
Tile:new{image = 'data/foresthut-fg.png'}
36
objects = function() return {
37
Tile:new{image = 'data/shore-bg.png'},
38
Player:new{x = 145, y = 133,
39
minY = 133, maxY = 133,
40
image = 'data/shore-player.png'},
41
Tile:new{image = 'data/shore-fg.png'},
42
Transition:new{x = 10, y = 133, target = 'forest1',
43
targetX = 735, targetY = 370}
47
objects = function() return {
48
Tile:new{image = 'data/lake-bg.png'},
49
Player:new{x = 540, y = 266,
50
image = 'data/lake-player.png'},
55
-- objects = function() return {
56
-- Tile:new{image = 'data/village-bg.png'},
57
-- Player:new{x = 121, y = 440,
58
-- image = 'data/village-player.png'},
63
objects = function() return {
64
Tile:new{image = 'data/bridge-bg.png'},
65
Player:new{x = 121, y = 440,
66
image = 'data/bridge-player.png'},
67
Tile:new{image = 'data/bridge-fg.png'}
24
73
GameView = View:extend {
74
level = 'shore', --default level
25
75
onNew = function (self)
26
76
--print('loading level: '..self.level)
27
77
if not levels[self.level] then
30
80
for _, obj in ipairs(levels[self.level].objects()) do
32
--if obj.gateup then print('ADDING GATEUP') end
34
83
for _, obj in ipairs(svg_objects[self.level]) do
35
84
if not the.inventory.items[obj.name] then
38
if obj.name == 'flag' then
43
--self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
45
89
self:add(the.inventory)
47
91
self:flash({0,0,0})
52
96
draw = function (self, x, y)
53
97
View.draw(self, x, y)
54
98
--love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
55
--love.graphics.print('version:' .. VERSION, 20, 570)
99
love.graphics.print('version:' .. VERSION, 20, 570)
57
101
onUpdate = function (self, dt)
61
105
the.app = App:new {
62
level = 'shore', --default level
63
106
onRun = function (self)
64
print('Version: ' .. VERSION)
65
self.view = GameView:new{level = self.level}
107
self.view = GameView:new()
67
109
self.console:watch('VERSION', 'VERSION')
68
110
self.console:watch('updateTook', 'the.updateTook')
73
115
-- back off that dark overlay a bit
74
116
self.console.fill.fill[4] = 75
77
--the.inventory:add(Flag:new())
78
--the.inventory:add(Fairy:new())
80
119
onUpdate = function (self, dt)
81
120
if the.keys:justPressed('escape') then