/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 18:51:02 UTC
  • Revision ID: josh@9ix.org-20130428185102-2gekwj8pzvlnwvhb
collision tweaks

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--inspect = require 'inspect'
6
5
 
7
6
--require 'sprite'
8
7
require 'version'
11
10
require 'transition'
12
11
require 'displacer'
13
12
require 'inventory'
14
 
require 'levels'
15
 
require 'items'
16
 
require 'troll'
17
 
require 'gatetrigger'
 
13
require 'flower'
18
14
 
19
15
require 'svg_levels'
20
16
 
 
17
levels = {
 
18
   forest1 = {
 
19
      objects = function() return {
 
20
                      Tile:new{image = 'data/forest1-bg.png'},
 
21
                      Player:new{x = 200, y = 380,
 
22
                                 minY = 330, maxY = 500,
 
23
                                 image = 'data/forest1-player.png'},
 
24
                      Tile:new{image = 'data/forest1-fg.png'}
 
25
                   } end,
 
26
   },
 
27
   foresthut = {
 
28
      objects = function() return {
 
29
                      Tile:new{image = 'data/foresthut-bg.png'},
 
30
                      Player:new{x = 745, y = 430,
 
31
                                 image = 'data/forest1-player.png'},
 
32
                      Tile:new{image = 'data/foresthut-fg.png'}
 
33
                   } end,
 
34
   },
 
35
   shore = {
 
36
      objects = function() return {
 
37
                      Tile:new{image = 'data/shore-bg.png'},
 
38
                      Player:new{x = 145, y = 133,
 
39
                                 minY = 133, maxY = 133,
 
40
                                 image = 'data/shore-player.png'},
 
41
                      Tile:new{image = 'data/shore-fg.png'},
 
42
                      Transition:new{x = 10, y = 133, target = 'forest1',
 
43
                                     targetX = 735, targetY = 370}
 
44
                   } end
 
45
   },
 
46
   lake = {
 
47
      objects = function() return {
 
48
                      Tile:new{image = 'data/lake-bg.png'},
 
49
                      Player:new{x = 540, y = 266,
 
50
                                 image = 'data/lake-player.png'},
 
51
                   }
 
52
                end
 
53
   },
 
54
   -- village = {
 
55
   --    objects = function() return {
 
56
   --                    Tile:new{image = 'data/village-bg.png'},
 
57
   --                    Player:new{x = 121, y = 440,
 
58
   --                               image = 'data/village-player.png'},
 
59
   --                 }
 
60
   --              end
 
61
   -- },
 
62
   bridge = {
 
63
      objects = function() return {
 
64
                      Tile:new{image = 'data/bridge-bg.png'},
 
65
                      Player:new{x = 121, y = 440,
 
66
                                 image = 'data/bridge-player.png'},
 
67
                      Tile:new{image = 'data/bridge-fg.png'}
 
68
                   }
 
69
                end
 
70
   }
 
71
}
 
72
 
21
73
GameView = View:extend {
 
74
   level = 'shore', --default level
22
75
   onNew = function (self)
23
76
              --print('loading level: '..self.level)
24
77
              if not levels[self.level] then
26
79
              end
27
80
              for _, obj in ipairs(levels[self.level].objects()) do
28
81
                 self:add(obj)
29
 
                 --if obj.gateup then print('ADDING GATEUP') end
30
82
              end
31
83
              for _, obj in ipairs(svg_objects[self.level]) do
32
84
                 if not the.inventory.items[obj.name] then
33
85
                    self:add(obj)
34
86
                 end
35
 
                 if obj.name == 'flag' then
36
 
                    self:add(obj)
37
 
                 end
38
87
              end
39
88
 
40
 
              --self:add(Fill:new{x=100,y=100,width=25,height=25,fill={255,255,255}})
41
 
 
42
89
              self:add(the.inventory)
43
90
 
44
91
              self:flash({0,0,0})
49
96
   draw = function (self, x, y)
50
97
             View.draw(self, x, y)
51
98
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
52
 
             --love.graphics.print('version:' .. VERSION, 20, 570)
 
99
             love.graphics.print('version:' .. VERSION, 20, 570)
53
100
          end,
54
101
   onUpdate = function (self, dt)
55
102
              end
56
103
}
57
104
 
58
105
the.app = App:new {
59
 
   level = 'shore', --default level
60
106
   onRun = function (self)
61
 
              print('Version: ' .. VERSION)
62
 
              self.view = GameView:new{level = self.level}
 
107
              self.view = GameView:new()
63
108
              if DEBUG then
64
109
                 self.console:watch('VERSION', 'VERSION')
65
110
                 self.console:watch('updateTook', 'the.updateTook')
70
115
                 -- back off that dark overlay a bit
71
116
                 self.console.fill.fill[4] = 75
72
117
              end
73
 
 
74
 
              --the.inventory:add(Flag:new())
75
 
              the.inventory:add(Fairy:new())
76
118
           end,
77
119
   onUpdate = function (self, dt)
78
120
                 if the.keys:justPressed('escape') then
91
133
-- for accessing from debug console
92
134
function l(level)
93
135
   the.app.view = GameView:new{level = level}
94
 
end
95
 
 
96
 
function love.load(arg)
97
 
   if arg[2] then
98
 
      the.app.level = arg[2]
99
 
   end
100
 
 
101
 
   the.app:run()
102
136
end
 
 
b'\\ No newline at end of file'