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require 'displacer'
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require 'inventory'
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require 'svg_levels'
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objects = function() return {
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Tile:new{image = 'data/forest1-bg.png'},
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Player:new{x = 200, y = 380,
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minY = 330, maxY = 500,
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image = 'data/forest1-player.png'},
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Tile:new{image = 'data/forest1-fg.png'}
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objects = function() return {
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Tile:new{image = 'data/foresthut-bg.png'},
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Player:new{x = 745, y = 430,
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image = 'data/forest1-player.png'},
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Tile:new{image = 'data/foresthut-fg.png'}
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objects = function() return {
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Tile:new{image = 'data/shore-bg.png'},
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Player:new{x = 145, y = 133,
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minY = 133, maxY = 133,
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image = 'data/shore-player.png'},
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Tile:new{image = 'data/shore-fg.png'},
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Transition:new{x = 10, y = 133, target = 'forest1',
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targetX = 735, targetY = 370}
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objects = function() return {
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Tile:new{image = 'data/lake-bg.png'},
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Player:new{x = 540, y = 266,
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image = 'data/lake-player.png'},
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-- objects = function() return {
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-- Tile:new{image = 'data/village-bg.png'},
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-- Player:new{x = 121, y = 440,
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-- image = 'data/village-player.png'},
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objects = function() return {
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Tile:new{image = 'data/bridge-bg.png'},
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Player:new{x = 121, y = 440,
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image = 'data/bridge-player.png'},
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Tile:new{image = 'data/bridge-fg.png'}
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GameView = View:extend {
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level = 'shore', --default level
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onNew = function (self)