1
1
Player = Tile:extend {
2
image = 'data/player1.png',
2
image = 'data/player-null.png',
3
4
onNew = function(self)
7
self.movementScale = self.height / 32
8
--print(self.movementScale)
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--self.scale = self.scaleHeight / self.height
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--self.width = self.height * .826
12
--self.width = self.width * self.scale
5
15
onStartFrame = function(self)
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local ms = self.movementScale
17
if DEBUG and the.console.visible then
6
21
if the.keys:pressed('up') then
22
self.velocity.y = -100 * ms
8
23
elseif the.keys:pressed('down') then
24
self.velocity.y = 100 * ms
11
26
self.velocity.y = 0
14
29
if the.keys:pressed('right') then
30
self.velocity.x = 100 * ms
16
31
elseif the.keys:pressed('left') then
17
self.velocity.x = -100
32
self.velocity.x = -100 * ms
19
34
self.velocity.x = 0
37
onUpdate = function(self, dt)
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self:collide(the.view)
40
onEndFrame = function(self)
41
if self.y < self.minY then
44
if self.y > self.maxY then
b'\\ No newline at end of file'