/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-28 16:51:36 UTC
  • Revision ID: josh@9ix.org-20130428165136-f3eg4lscd1mdb9wo
level tweaks

Show diffs side-by-side

added added

removed removed

Lines of Context:
7
7
require 'version'
8
8
 
9
9
require 'player'
 
10
require 'transition'
 
11
require 'displacer'
 
12
require 'inventory'
 
13
require 'flower'
 
14
 
 
15
require 'svg_levels'
10
16
 
11
17
levels = {
12
18
   forest1 = {
13
19
      objects = function() return {
14
20
                      Tile:new{image = 'data/forest1-bg.png'},
15
 
                      Player:new{x = 200, y = 370, image = 'data/forest1-player.png'},
 
21
                      Player:new{x = 200, y = 380,
 
22
                                 minY = 330, maxY = 500,
 
23
                                 image = 'data/forest1-player.png'},
16
24
                      Tile:new{image = 'data/forest1-fg.png'}
17
25
                   } end,
18
26
   },
19
27
   shore = {
20
28
      objects = function() return {
21
29
                      Tile:new{image = 'data/shore-bg.png'},
22
 
                      Player:new{x = 145, y = 133, image = 'data/shore-player.png'},
23
 
                      Tile:new{image = 'data/shore-fg.png'}
 
30
                      Player:new{x = 145, y = 133,
 
31
                                 minY = 133, maxY = 133,
 
32
                                 image = 'data/shore-player.png'},
 
33
                      Tile:new{image = 'data/shore-fg.png'},
 
34
                      Transition:new{x = 10, y = 133, target = 'forest1',
 
35
                                     targetX = 735, targetY = 370}
24
36
                   } end
 
37
   },
 
38
   lake = {
 
39
      objects = function() return {
 
40
                      Tile:new{image = 'data/lake-bg.png'},
 
41
                      Player:new{x = 540, y = 266,
 
42
                                 image = 'data/lake-player.png'},
 
43
                   }
 
44
                end
 
45
   },
 
46
   village = {
 
47
      objects = function() return {
 
48
                      Tile:new{image = 'data/village-bg.png'},
 
49
                      Player:new{x = 121, y = 440,
 
50
                                 image = 'data/village-player.png'},
 
51
                   }
 
52
                end
25
53
   }
26
54
}
27
55
 
28
56
GameView = View:extend {
 
57
   level = 'shore', --default level
29
58
   onNew = function (self)
30
 
              self:newLevel('forest1')
31
 
 
32
 
              --self:loadLayers('data/map.lua')
 
59
              --print('loading level: '..self.level)
 
60
              for _, obj in ipairs(levels[self.level].objects()) do
 
61
                 self:add(obj)
 
62
              end
 
63
              for _, obj in ipairs(svg_objects[self.level]) do
 
64
                 if not the.inventory.items[obj.name] then
 
65
                    self:add(obj)
 
66
                 end
 
67
              end
 
68
 
 
69
              self:add(the.inventory)
 
70
 
 
71
              self:flash({0,0,0})
 
72
 
33
73
              --self.focus = the.player
34
74
              --self:clampTo(self.map)
35
75
           end,
36
76
   draw = function (self, x, y)
37
77
             View.draw(self, x, y)
38
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
78
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
39
79
             love.graphics.print('version:' .. VERSION, 20, 570)
40
80
          end,
41
81
   onUpdate = function (self, dt)
42
82
                 if the.keys:justPressed('a') then
43
 
                    self:newLevel('forest1')
 
83
                    the.app.view = GameView:new{level = 'forest1'}
44
84
                 elseif the.keys:justPressed('b') then
45
 
                    self:newLevel('shore')
 
85
                    the.app.view = GameView:new{level = 'shore'}
46
86
                 end
47
 
              end,
48
 
   newLevel = function (self, level)
49
 
                 self.sprites = levels[level].objects()
50
87
              end
51
88
}
52
89
 
56
93
              if DEBUG then
57
94
                 self.console:watch('VERSION', 'VERSION')
58
95
                 self.console:watch('updateTook', 'the.updateTook')
 
96
                 self.console:watch('view.tween.status', 'the.app.view.tween.status()')
 
97
                 self.console:watch('view.tween.active', 'the.app.view.tween.active')
59
98
                 --self.console:watch('drawTook', 'the.drawTook')
 
99
 
 
100
                 -- back off that dark overlay a bit
 
101
                 self.console.fill.fill[4] = 75
60
102
              end
61
103
           end,
62
104
   onUpdate = function (self, dt)
72
114
               end
73
115
            end
74
116
}
 
117
 
 
118
-- for accessing from debug console
 
119
function l(level)
 
120
   the.app.view = GameView:new{level = level}
 
121
end
 
 
b'\\ No newline at end of file'